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Answers and rating deltas for
Vertex shader world transform, why do we use 4 dimensional vectors?
| Author | Votes | Δ |
|---|---|---|
| Goz | 8 | +1.32 |
| ChrisF | 4 | -0.84 |
| DaedalusFall | 1 | -3.87 |
Last visited: Sep 14, 2014, 5:07:29 AM