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Is there a better way of debugging OpenGL than calling glGetError after each command?
Author | Votes | Δ |
---|---|---|
sschuberth | 1 | +0.05 |
Trax | 1 | +0.31 |
Christian Rau | 1 | -0.04 |
Last visited: Sep 14, 2014, 5:07:29 AM