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Answers and rating deltas for
How does a game engine that models objects as "collections of components" work at runtime?
| Author | Votes | Δ |
|---|---|---|
| Andreas Magnusson | 1 | +0.96 |
| David Schmitt | 1 | +0.70 |
| Iain | 1 | +1.11 |
| Emile | 1 | +1.09 |
| Leonardo | 0 | 0.00 |
| Guvante | 0 | -3.86 |
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