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Answers and rating deltas for
GLSL - Using a 2D texture for 3D Perlin noise instead of procedural 3D noise
Author | Votes | Δ |
---|---|---|
jozxyqk | 0 | -0.04 |
Kaveh Rassoulzadegan | 0 | +0.35 |
Last visited: Nov 19, 2015, 11:45:40 AM