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Answers and rating deltas for
WebGL: does using a single-channel texture format actually save (texture) memory?
| Author | Votes | Δ |
|---|---|---|
| LJᛃ | 3 | +2.73 |
| Yakov Galka | 0 | -2.73 |
Last visited: Oct 27, 2017, 7:18:27 AM