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Answers and rating deltas for

How can I implement an accurate (but variable) FPS limit/cap in my OpenGL application?

Author Votes Δ
datenwolf 5 +0.43
Tuxer 4 +1.47
Marking 3 -2.34
Steven Lu 1 0.00
Last visited: Sep 14, 2014, 5:07:29 AM