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Answers and rating deltas for
How can I implement an accurate (but variable) FPS limit/cap in my OpenGL application?
Author
Votes
Δ
datenwolf
5
+0.43
Tuxer
4
+1.47
Marking
3
-2.34
Steven Lu
1
0.00
Last visited: Sep 14, 2014, 5:07:29 AM