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Rating Stats for

MikeMx7f

Rating
1512.82 (53,549th)
Reputation
677 (213,628th)
Page: 1
Title Δ
OpenGL shaders: uniform variables count incorrect 0.00
Pseudo-Random vec2 creation with GLSL 0.00
How to get time as an input to the fragment shader? 0.00
How to achieve flat shading with light calculated at centroids? +0.01
How to import libraries in OpenGL GLSL +3.90
What is the binding between color and depth buffer in OpenGL when t... 0.00
GLSL - Change specific Color of Texture to another Color +4.71
Photon Mapping - Several issues 0.00
access custom data from glsl shaders 0.00
Raytracer - What are the standard approaches for finding the the ne... -0.21
Specific coordinate output in glsl fragment shaders? +4.42
generate vertices using geometry shader(GLSL) 0.00
How to Make Large Matrix Multiply 0.00
Shadow rays through light bending objects 0.00
glfwPollEvents() doesn't call keycallback on key press 0.00