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Rating Stats for

miloszmaki

Rating
1497.14 (3,981,326th)
Reputation
1,403 (115,615th)
Page: 1
Title Δ
HLSL color bleeding when using a texture atlas 0.00
Align camera's viewing direction to view in a particular direction 0.00
Un/pack additional set of UV coordinates into a 32bit RGBA field 0.00
Managing HLSL effects 0.00
Text drawn by ID3DXFont gets stretched after window resized 0.00
How can i generate indices from vertex list in linear time? 0.00
HLSL: Drawing a centered circle 0.00
Image XAML tag (Win8) not working with some paths -3.67
Writing a 2D vector to a file? c++ 0.00
How can I copy parts of an image from the buffer into a texture to... 0.00
VS2010, DirectX and Intellisense troubles 0.00
Parentheses in HLSL cause light attenuation function to not work co... 0.00
HLSL for loop with Shader Model 2.0: Error X3511 unable to unroll l... 0.00
Occasional missing polygons drawing a sky sphere (at far plane) 0.00
Direct X & HLSL - Normal ReCalculation 0.00
can't click on input element behind div element -1.37
Texture fail to render - DirectX 9 0.00
Texture fail to render - DirectX 9 0.00
Do FrontBuffer have alpha value? 0.00
How to make Outer Glow Effect using HLSL? 0.00
HLSL multiple passes to blur (RTT?) 0.00
Why does the value of a constant affect HLSL shader compilation? 0.00
Horizontal Tearing DirectX9 0.00
How to name a nested template in a templated base class? +0.70
Convert 3d 4x4 Rotation Matrix into 2d +4.78
Bevel effect in HLSL -4.05
How to Direct3D Alpha Blending 0.00
HLSL beginner needs some directions +3.91
How do I correctly implement texture pixel to texel correction in d... 0.00
Transformation Matrix Multiplication by matrix type, C++ 0.00
GLSL procedural repetitive texturecoordinates cause visible seams d... 0.00
OpenGL draw (color) things oddly, fragment shader messes things up? 0.00
Rotate a 3D point around the origin / tilt a 3D vector 0.00
How to read height map values to generate a terrain? 0.00
Zoom to screen space selection box in 3D +4.02
Forward reservation of memory in tree-like structure +3.85
Find corner points of a cube that has a random point in a 3D grid -3.98
Detect non alphabetic characters in a mixed string -4.01
How to do exactly one render per vertical sync (no repeating, no sk... -3.16
HLSL and DX Skybox Issues (creates seams) +0.18
Calculate ray direction vector from screen coordanate 0.00
How would I tile a section of a texture in screen space? 0.00
Is it possible to enumerate textures with DirectX 9? 0.00
How to get IDirect3DSurface9 0.00
Z-buffer is causing things not to draw 0.00
VS C++ 2010 debugging with external entry point -0.06
Go to windowed mode in Direct3D 9 0.00