StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Sam

Rating
1564.94 (4,758th)
Reputation
7,057 (22,745th)
Page: 1 2 3 4
Title Δ
Opengl: Transparency and Depth Test Problems 0.00
OpenGL, glDrawArrays and IOS, Bad Access? -4.01
VS 2010, code navigation in C++ Projects 0.00
How to avoid memory leak in class function in C++? -0.66
What state is lost/reset after glUseProgram? 0.00
MYSQL WHERE Clause Optimization 0.00
true/false precedence in bool recursive function -2.30
Best way to implement ban after too many login attempts -0.06
Efficient method for rendering cubes with different textures on eac... -3.56
Why CreateFileMapping and MapViewOfFile, instead of just one functi... +6.32
How can I maintain spacing in displaying a tree when using a breadt... 0.00
Call gluLookAt() for each item to be drawn? -2.88
Calculating minutes from now until something is due +2.02
Creating Menu's based on touch events (Android/Opengl1.0) +3.52
Why does OpenGL lighten my scene when multisampling with an FBO? +4.15
Android: Creating blurred texture using blending in OpenGL 1.1 0.00
How is SQL select usually implemented -1.90
SSE intrinsics cause normal float operation to return -1.#INV -4.01
OpenGL object glossy/shiny in Mac OS X 10.6, but not 10.5. Why? 0.00
HTML— Create horizontal Scrollbar once a certain width has been rea... -2.10
Is a template class compiled more than once in different compilatio... +3.12
Why does "return *this" return a reference? -1.83
SDL Small Screen 0.00
glm::ivec2 as key in unordered map +3.88
MySQL equivalent of Oracle's SEQUENCE.NEXVAL -1.91
VAO and element array buffer state -2.58
C++: Draw Bitmap in more than one instance using Firebreath 0.00