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Rating Stats for

gareththegeek

Rating
1506.12 (120,739th)
Reputation
1,988 (84,297th)
Page: 1 2
Title Δ
Replacing several winforms controls with custom controls in VS2010 +3.83
sql rounding up to a multiple of 5? +3.70
HLSL mul() variables clarification 0.00
Join mutiple tables with date -0.07
How do I generate a bitmap from a model using using XNA? -0.09
Does "ptr=malloc(sizeof(char)*10)" use many times,one aft... -2.07
Avoid loading textures more than once 0.00
Billboard using the Geometry shader 0.00
Linear Equations -0.82
"if " and " #if "; which one is better to use -0.85
XNA - Bounding Box Rotation Nightmare -2.25
Combining 8 Tables into 1 query -0.10
How to perform an animate function first and then apply +2.35
Is it possible to access a ListView item from BackgroundWorker Prog... -0.19
How do you edit the connection to the TFS server in Visual Studio 2... 0.00
SQL Server management studio 2012 still using server 2005 instance -0.04
How to use a file from a client in ASP.net? +3.76
Understanding what the query is and does? +1.05
Returning customized results with SQL Server +3.89
Set backcolor for specific cell in gridview in VB.net Visual Studio 0.00
Java Random number but not zero +1.56
While Loop And Condition C# -1.69
String To DateTime Exception +3.60
How to select distinct from just one table +2.23
Alternative to if else block - checking a number is between 2 numbers -2.77
select from Mysql and put into variable VB.NET -2.89
Generate a bruteforce string given an offset? -0.23
Dynamic or Static vertex buffer? -0.13
XNA: Orthographic window resizing without stretching 0.00
How to detect if a key is pressed multiple times in xna? +3.95
How to calculate the height of object when render to screen? 0.00
What is necessary to toggle fullscreen in DirectX 11? 0.00
Loading terrain in XNA incorrectly + First Person camera 0.00
CreateTexture2D and CreateDepthStencilView failing -0.07
SlimDX Debugging help - first chance exception 'slimdx.direct3d11.d... 0.00
Exclude Specific Updates from Change Data Capture 0.00
Relative expense of vertex processing vs pixel shading 0.00
How to use shader constant-buffers? +0.01
DX11 Dynamically sized buffer 0.00
Creating a 3D face mesh for Kinects depth field 0.00