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Rating Stats for

Andreas Brinck

Rating
1578.96 (3,101st)
Reputation
39,041 (2,878th)
Page: 1 ... 6 7 8 9 10
Title Δ
OpenGL: the ultimate coordinate system confusion solution? -0.11
Moving objects on screen by per pixel basis with glRasterPos() 0.00
Source Control - If, Why, How to start? -0.98
Why can't I access a public var using the getter? -0.88
polygon tessellation in opengl shader 0.00
OpenGL on MacOSX +0.37
How to determine a point in a triangle? +0.16
C++ linked-list legacy code to STL -- allocating linked list size o... -0.36
Dealing with char ** argv +0.38
Glass Effect - Artistic Effect +0.37
How do you show that one algorithm is more efficient than another a... +0.69
Copy constructors and Assignment Operators -0.43
Can Pointer to reference and Pointer to the actual variable be trea... +0.37
std::min is being redefined, but how? +0.35
Searching c++ std vector of structs for struct with matching string -0.87
Implementing a 30 day time trial -0.58
glPolygonOffset() bugs with lines +0.38
stick integer to string and char* +0.98
CUDA fallback to CPU? +0.40
What could this curious combination of "while" and "... +3.32
How do I convert the exponential formats to the decimal format in c +1.71
2D Ball Collisions with Corners -0.81
How to add vectors with different length? -1.43
How to convert string (containing double max) to double +3.06
Merging multiple line segments +3.21
Unable to link compiled shaders (GLSL) +1.34
turn a line into a rectangle +2.96
inline asm buffer loop -2.98
nearest neighbor mapping of 1D index for 2D array into a smaller 2D... -0.44
Seamless Transitions of Scale over large distances (3D rendering) +3.24
How to construct a container of MyClass, where MyClass constructor... -2.73
C++, is linking order standardized? +2.06
How many 1024*1024 pngs can be load in openGL for iphone without ha... +1.48
Function template specialization in derived class +0.75
methods overriding and overloading +1.41
why are RTOS coded only in c? -0.88
What are some fun programming competition questions? -0.64
Possible to perform vertex blending (skinning) on OpenGl ES 1.1 ipo... -4.71
iPhone maximum capacity -0.38
Aesthetically pleasing GUI components +3.39
C++ cache aware programming +3.13
Template type deduction in C++ for Class vs Function? +2.85
Just-In-Time Derivation -0.10
Is there an easy way to push variables onto the stack for later ret... -4.76
Any idea why glVertexPointer() wouldn't draw anything when using GL... +3.21
Can using 0L to initialize a pointer in C++ cause problems? +3.50
Optimized matrix multiplication in C -3.29
VisualStudio C++ how to make debuginfo reliable in releasemode +0.33
C++: #include file search? -2.39
pointer to array -2.10