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Rating Stats for

Jesse Hall

Rating
1558.14 (5,956th)
Reputation
3,772 (44,500th)
Page: 1 2 3
Title Δ
Best practice for uniform buffer in Vulkan 0.00
vulkan how to determine if a VkCommandBuffer is safe to destroy? +5.78
Using VK_IMAGE_TILING_LINEAR for srgb formats? 0.00
Vulkan compute shader with 16-bit floating point operation on Andro... -0.25
Why do we need SPIR-V? 0.00
gltf 2.0 model loads with failed depth testing in Vulkan -4.51
vulkan: pWaitDstStageMask member in VkSubmitInfo +3.63
Creating Vulkan instance causes access violation 0.00
Generating vulkan_wrapper.h/cpp +3.57
Opengl ES 3.1+ support on iOS through Vulkan wrapper 0.00
Add vulkan support with min sdk16 0.00
Vulkan CMakeLists.txt? 0.00
SPIR-V error with InterlockedMax after upgrading to LunarG SDK 1.0.... 0.00
Vulkan: Framebuffer larger than Image dimensions +1.84
Should I syncronize an access to a memory with HOST_VISIBLE_BIT | H... -0.82
Vulkan: How to record command buffers in separate thread? +4.61
Vulkan API: moving rending work into its own thread 0.00
Drawing outside the viewport in Vulkan/Opengl -3.53
Why multiple vertex buffer bindings should be consecutive? 0.00
Optimizing rendering through packing vertex buffers +3.68
Change VkFormat at runtime 0.00
Wait for vkCmdCopyBuffer using Vulkan semaphores 0.00
How to get render result for next subpass in Vulkan? +5.94
Why do we need multiple render passes and subpasses? -2.09
Why doesn't Vulkan use the "standard cartesian" coord... -0.71
Vulkan Overlapping Compute Operations with Memory-Access for large... 0.00
Vulkan Shader & Resources: Why Uniform and not Const Resources +5.95
"Semaphore must not be currently signaled or in a wait state&q... -4.33
Extension to increase the maximum registers to compile a shader pro... 0.00
How to process FLT_MAX in GLSL for Vulkan 0.00
Descriptor Set and automatic layout transition 0.00
Should I use the Vulkan loader? +3.78
Undestanding the image view parameter compatibility requirements 0.00
Can we use Vulkan with Java Activity on Android platform 0.00
Pass information from/to compute pipelineStages 0.00
understanding the fragment shader input from the vertex shader 0.00
Does vulkan has the maximum number limits of logic device creation? 0.00
Vulkan buffer memory management - When do we need staging buffers? +0.32
Do `bindings` within a set have to be unique for a uniform? +5.88
Can a physical device have zero instance layers? 0.00
Line_width not working in Vulkan 0.00
does vulkan bindings have to be sequential in shaders -0.09
Vulkan: vkWaitForFences syncrhonizing access to VkDevice 0.00
Having a non bound sampler inside an uniform branch 0.00
Map Android memory to GraphicBuffer with zero-copy +4.41
Should I expect "device lost" conditions as normal under... 0.00
Should generated SPIR-V code be optimized? 0.00
Why do input attachments need a descriptor set to be bound? -2.09
How to connect Android MediaCodec Surface to Vulkan +4.06
Cannot submit cmdbuffer using image ... -4.03