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Soonts

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1482.34 (4,486,757th)
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9,086 (17,044th)
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Title Δ
Is there a way to shuffle a 8bitX32 ymm register right/left by N po... 0.00
Keep only the 10 useful bits in 16-bit words +2.58
How to best emulate the logical meaning of _mm_slli_si128 (128-bit... +2.60
Is the minimal distance of a line to a point always orthongonal to... 0.00
Count integers in an array where the set bits are a subset of a giv... 0.00
How make windows(always topmost) screenwatermak similiar(Windows no... 0.00
How to render a 2D UI on top of a 3D scene before rendering the 3D... 0.00
Templated elipsis constructor C++ +0.53
What is the most efficient way to do unsigned 64 bit comparison on... -0.44
SSE4.1 unsigned integer comparison with overflow +2.08
Is there a way to mask one end of a __m128i register based on mask... +0.54
How to fetch the message string from Win32 provided HRESULT C# 0.00
Is memory a bottleneck in matrix addition (SIMD Instructions)? 0.00
How can I parallelize DFS using OpenMP? -1.31
Visual Studio 2019 DirectX using directive 0.00
D3D11_CREATE_DEVICE_DEBUG debug flag doesn't work +0.03
DirectX Index Buffer -> Start of Index Buffer 0.00
Inner product of two unsigned byte vectors using AVX2 in C/C++ +2.42
Matrix transposition before passing to the vertex shader 0.00
DX11 triangle list is not rendering at all -1.76
How to support (on win7) GDI, D3D11 interoperability? 0.00
Improve WPF application performance by splitting components like Re... +1.75
How to understand the asynchrony of CopyResource? 0.00
C++ operator[] access to elements of SIMD (e.g. AVX) variable +1.42
matrix multiplication in swift - simd 0.00
c++ how to pass min() and max() as as constructor argument? 0.00
how would you optimize this vectorized sum of harmonics? -1.75
8 Bit LERP with SSE 0.00
How do I enable SSE4.1 and SSE3 (but NOT AVX) in MSVC 0.00
Problem with RSA implementation with WinAPI +0.01
C++ Synchronization Library -1.75
C# Improve performance of SIMD Sum 0.00
C++ What's the best way to implement a Priority Queue with vary... -1.89
Collision checking in pixel shader 0.00
When and how should I perform floating point conversion in my simd... -0.77
Can `_mm256_movemask_ps` be used instead of undefined `_mm256_movem... 0.00
How to generate geometry to link neighbour nodes in a geometry shad... +1.03
Do any vector registers use same exponent bits for single and doubl... -1.34
Warp threads not SIMD synchronous 0.00
How do I strip the symbol table in so? 0.00
how to convert uint32 to uint8 using simd but not avx512? 0.00
Convert __m256i register to uint64_t bitmask such that that value a... 0.00
Is it safe to `.Select` an `out` parameter that was set in a preced... -1.69
C++ - Windows - catch process exit from Task Manager 0.00
How to collage display programmatically? 0.00
How could I determine the worst case in this code? +0.66
Eigen sparse solver wrong results 0.00
Why are hash functions (I.e distributions) used for load balancing 0.00
uint8 to float using SIMD Neon intrinsics 0.00
Intrinsics SIMD instruction to replace values 0.00