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Rating Stats for

Jinxi

Rating
1492.65 (4,350,784th)
Reputation
148 (558,346th)
Page: 1
Title Δ
Mapping buffers in DirectX, C++ 0.00
Which coordinate space is the canonical default for each shader pip... -3.90
Two constant buffers with same elements 0.00
GSL integration of a class member function +0.01
DX11 Tessellation LOD with diameter incorrect tessellation values +0.04
D3DX11SaveTextureToFile with ID3D11ShaderResourceView 0.00
Mapping a dynamic buffer in Direct3D11 in a Windows Store App -3.50
How heavy is hardware tessellation? 0.00
DirectX Shader Resource View in Shaders 0.00
How do you use CheckMultisampleQualityLevels and enable multisampling 0.00
How do i make custom page numbering in latex? 0.00