StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Goz

Rating
1543.36 (10,279th)
Reputation
51,296 (1,932nd)
Page: 1 ... 6 7 8 9 10 ... 25
Title Δ
How to get rid of Jagged edges in Android OpenGL ES? -0.22
How can I tell if HLSL shader code is valid for a given shader vers... 0.00
Typecast operator overloading problem +1.77
C++: continue after __debugbreak(), or better alternative +0.47
What's c++ compiling performance bottle neck? +1.35
C++ - operator delete confusion -1.48
Which are the best practices for data intensive reading and writing... +0.27
Minimal code to create a Direct3D9 Device 0.00
iPhone OpenGL : Adding a background image 0.00
const_cast in constructor acceptable +2.17
How can I run the MSVC preprocessor and compiler in two separate st... +1.83
C++ list remove duplicates strings -0.65
When should you use constexpr capability in C++11? +1.97
Displacement mapping 0.00
GLSL object glowing 0.00
Is it possible to define a class in 2 or more file in C++? +0.90
Designing and loading levels in a game +0.19
Dropdown UI widget for fx/hlsl shader 0.00
Is it possible to write a program in C that does nothing - not even... +1.02
Good Windows tool to generate a report of PC hardware -1.88
What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9? 0.00
Shadow mapping- multiple sources -0.55
2D graphics with Direct3D 0.00
Projecting a targetting ring using direct3d 0.00
Vertex Shader Input Order 0.00
Can I use windows event log to debug an application? +0.90
How do I convert a YUV (444) into a display on WPF, would prefer us... 0.00
game models that stand in grass 0.00
Outline non-convex polygon in OpenGL +0.13
C++ DLL Throws Exception at Runtime -0.19
GL_TRIANGLES or GL_TRIANGLE_STRIP on iOS? 0.00
Feeding audio from input directly to output, sounding clean c++ 0.00
Detecting the device moving direction using ACCELEROMETER in Android 0.00
C++ and DirectShow +0.76
Qt keyboard events with DirectX fullscreen +1.88
std::map crappy chars only in release mode 0.00
How does this reinterpret_cast work? (Porting C++ to Java) +1.09
OpenGL glTranslate and glRotate +0.49
How do you set only certain bits of a byte in C without affecting t... -1.75
Does dereferencing a pointer make a copy of it? +1.56
C++ method that can/cannot return a struct +0.70
Access violation in a multithreaded application, C++ -0.28
Direct3D: efficient way to get system memory bitmap from IDirect3DS... +0.83
Which x86 C++ compilers are multithreaded by itself? -0.68
Get the decimal point -0.69
what's the relationship between "Field of View" and "... -0.02
replacement of header file iostream.h in c -1.82
C++/C -assembly level questions +1.46
Avoiding null pointers and keeping polymorphism +1.01
How copy part of int array to another int array in C/C++? +1.22