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Gnietschow

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1533.44 (15,737th)
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Title Δ
Applying Spotlights Over Dark Ambient Light - HLSL - Monogame 0.00
How to correctly convert GLSL *- operator to HLSL? 0.00
Direct3D11: "gradient instruction used in a loop with varying... +3.66
What is l and v1 and what type of values it holds? 0.00
Why is there a non-smooth reduction in intensity for attenuated lig... 0.00
HLSL circular/spiral transition shader 0.00
DrawIndexedInstanced with a different Index Count per Instance (Dir... 0.00
HSLS float1,..., float4 and its fields 0.00
how to initialize cbuffer in a shader 0.00
HLSL - organizing shaders and techniques and not getting lost 0.00
Array length in HLSL? 0.00
Making a bullet collide with an enemy in DirectX 0.00
Texture Lookup in Vertex Shader 0.00
Undefined number of TEXCOORDs 0.00
Transform Normal and Tangent from Object space to World space? 0.00
Best way to draw a cube with solid-coloured faces 0.00
HLSL: Cut a texture radially 0.00
DirectX 9 Image broken after device lost and IDIRECT3DDEVICE9::Reset 0.00
DirectX Sprite renders in a different position when scaled 0.00
Tearing with VSYNC in full screen mode only (windowed mode works fi... 0.00
DirectX 9 point sprites not scaling 0.00
DirectWrite align text center 0.00
Rendering a circle with a Vertex shader in DirectX 0.00
Draw a sphere on a billboard with world normal from a pointlist 0.00
How to achieve left to right color gradient for non Standard shapes... 0.00
CPU face flipping vs GPU face flipping? 0.00
Tiled fractal noise 0.00
In D3D9, how to find the normal vector of a specific triangle in a... 0.00
Convert screen-space vertex to pixel-space point? (DirectX) 0.00
Wrapping texture coordinates manually +3.69
Geometry shader output filling Z-Buffer with closest value possible... 0.00
How to make a square using Direct3D and c++? +3.94
DirectX 9 + Shader Effect: disable a smooth transition of color +3.81
How can I optimise an SM3 HLSL pixel shader by only executing compl... 0.00
Gradient-generating shader with arbitrary color components 0.00
HLSL/GLSL Find range for integer 0.00
Colours being degraded/blended during drawing in EndScene 0.00
rounded edges/corners in DirectX (D3D9) 0.00
DirectX 11 Blending transparent objects, not desirable result 0.00
sphere texture mapping error +3.81
Use Perlin noise to render wood 0.00
DirectX 2D grid 0.00
directx transformedcolored color field alpha value 0.00
HLSL Depth buffer. Identify when a piexel is about to replace anoth... 0.00
How calcutale GraphicsStream Position of specific pixel on screen? -0.17
Detecting background color in shader 0.00
Right justify text using SharpDX/Direct2D 0.00
Decompose D3DXMatrixLookAtLH matrix 0.00
DirectX: Pixel Shader derivative calculation 0.00
DirectX: How to make a 2D image constantly pan / scroll in place 0.00