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Rating Stats for

nikitablack

Rating
1498.52 (3,846,233rd)
Reputation
1,745 (94,978th)
Page: 1
Title Δ
Are draw calls sequenced in command buffers? -1.59
What is the valid way to bind per-object uniform buffers (e.g. came... 0.00
Syntax understanding issue +2.62
Updating a vertex buffer causes a debug layer error 0.00
Stage3D Error #3632: AGAL linkage: Varying 1 is read in the fragmen... +0.03
Passing variables to UnrealEngine from an .swf (and vice versa) 0.00
Proper way to apply translation to vertices 0.00
How do AGAL registers get added or subtracted when they 'contai... 0.00
Choose DirectX or OpenGL for Starling/stage3D 0.00
Rotation without distortion using Matrix3D +0.03
Why do AGAL shaders need to be compiled just-in-time? 0.00
AGAL - position to clip space M44 op, va0,vc0 +0.02
AGAL Opcode mul and dp4 0.00
Accurately passing the player's relative position into AGAL +4.07
How zynga implemented right click in flash game? 0.00
Shader about Skeleton Animation in AGAL 0.00
Away3D depth buffering 0.00
Can I Keep Stage3D From Writing Into the Z-Buffer? 0.00
What's the different between perspectiveLH and perspectiveFieldOfVi... -3.79
Can I use AS3 Stage3D AGAL to achieve CUDA like processing? 0.00
What is the performance cost and downside of a 2-channel normal map? 0.00
is there a way to bring stage3d to front? +1.39
Flash Stage3D: Render/Update procedural textures? 0.00
texture access in vertex shaders in stage3d? -4.29
Why in AGAL have we a data32PerVertex with a max value of 64 in cre... +0.03
Flash/AIR Stage3D Texture formats, floating point textures? 0.00
Can four (4) single VertexBuffers be associated to each fields of a... 0.00