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Rating Stats for

Luca

Rating
1491.92 (4,379,312th)
Reputation
8,041 (19,595th)
Page: 1 2 3 4 ... 5
Title Δ
Dynamically loading assemblies for a plugin architecture -0.56
How to use subwindows in opengl 0.00
Can GLSL macro expansion do this? 0.00
Rendering a mesh in OpenGL as a series of subgroups? 0.00
Proper way to call glDeleteTextures in a .net object's finalizer +0.77
glTexImage2D + byte[] -1.70
How to dynamically edit VBO's on the fly 0.00
How do I use gluPerspective() in jogl? +2.02
Rendering 3D Models With Textures That Have Alpha In OpenGL 0.00
c# whitespaces issue with XmlReader -0.51
Weird GLSL error with textures, why do I get an invalid operation w... 0.00
OpenGL VBO within multiple threads +0.78
OpenGL Orthographic View App Windowed-to-Fullscreen 0.00
OpenGL 3.2 Core Profile glLineWidth +0.49
OpenGL 2.1: Rebuffering sub-region in VBO 0.00
Fastest way to calculate OpenGL texture similarity/distance? -0.49
Trying to display a portion of a large (2 GB) Tiff image in a Winfo... +0.49
How do I get my textures to bind properly for multitexturing? +0.04
Error "Not enough storage is available to complete this operat... +1.32
Difference between lights in opengl 0.00
OpenGL ES 2.0 / iOS: Skewed drawing of RGBA4 texture 0.00
Collections and Lists -0.18
Texture rendering and VBO's [OpenGL/SDL/C++] 0.00
Framebuffer Object creation error +1.22
Efficiently sending values to GLSL shader +0.55
Set and get data from FBO -0.50
When should I stop complicating a GLSL-ES shader and start splittin... 0.00
How to call a MSI file from another MSI? 0.00
OpenGL: secondary thread for loading resources? +1.96
How to use OpenGL fragment shader to convert RGB to YUV420 -1.55
Invoking native code with hand-written assembly -1.75
Are there anything I should follow when documenting code, or, how t... -2.29
OpenGL - One Step Further On The Way To Faster QUADS Rendering +0.53
How does Modern OpenGL 3.x and above draw primitives? -2.07
How Does OpenGL's Coordinate System Work? -0.80
wglCreateContextAttribsARB fails on NVIDIA Hardware 0.00
Polygon in OpenGL 0.00
Wix/MSI - How to avoid installing same MSI twice -0.69
OpenGL object creation -0.34
Using OpenGL shaders to plot 4D points in 2D in C++ -0.53
How do you keep a program running after Standby? 0.00
Use uint or int +0.37
C# Structure for objects in a 2D game +1.50
Debugging A VC++ 6 DLL Called From C# -0.58
Doxygen: HTML too large 0.00
How to call glReadPixels on different thread? +0.72
GLSL Problem: Multiple shaders in one program -0.09
Designing a shader class +0.18
Matrix components and dot product 0.00
Is there a way to detect whether #pragma unmanaged is in effect in... -0.53