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mrvux

Rating
1519.15 (33,693rd)
Reputation
5,697 (28,784th)
Page: 1 2 3 4 ... 5
Title Δ
(DirectX 11) Can a single vertex buffer be bound to more than one I... 0.00
How can I get the Multisampling capabilities of a graphics card wit... 0.00
YUV to RGB shader border artifact -0.53
Rendering to a full 3D Render Target in one pass 0.00
Error 0x887A0001 from SharpDX ResizeBuffers on Resize event 0.00
Direct2D performance 0.00
Single Message Handler Factory using Autofac 0.00
DirectX Texture rendered incorretly +0.44
How to define a function-like macro with D3DCompile() from C++? 0.00
Batching with Texture2DArray 0.00
Method to fix the video-projector deformation with GLSL/HLSL full-s... -0.03
Get a list of all registered objects implementing a certain interface -0.02
The Pixel Shader unit expects a Sampler 0.00
Unexpected sizes of arrays in a HLSL Constant Buffer 0.00
DirectX newb - Multisampled Texture2D with depth on a Billboard 0.00
How to draw a border at the side of the triangle 0.00
How to create ID3D11VertexShader from .fxo file? 0.00
Trying to render a texture on Windows.Forms.Panels 0.00
SharpDX Not Implemented Exception 0.00
Drawing objects in Direct3D 11 that have varying number of primitives 0.00
Moving from SlimDX to SharpDX - Effects 0.00
SlimDX Texture2D from DataRectangle array 0.00
C# SharpDX - from Control to Fullscreen DXGI_ERROR_INVALID_CALL 0.00
Shader source code compactor 0.00
How to create texture using DirectX-11 with DXGI_FORMAT_420_OPAQUE... 0.00
Autofac named registration constructor injection 0.00
How to Render TriangleList and LineList in same frame in dx11 0.00
Reading effect file always returns no technique 0.00
How to wire events with methods using Autofac? 0.00
Autofac - passing a value inside a .OnActivated Method at the Resol... 0.00
Castle Windsor registration by namespace, keyed by name -0.02
DirectX11 Shader Compilation Issue 0.00
Understanding the "sampler array index must be a literal expre... 0.00
How to register type as specific interface by scanning local exe or... 0.00
Unable to read depth buffer from Compute shader 0.00
Why does HLSL have semantics? 0.00
Should I favor a higher ShaderModel even if shader can be compiled... 0.00
Multisampling in SharpDX 0.00
Text rendering on DirectX 11 without Textures +0.46
DirectX11 swapchain texture rendering issue when windowed? -0.03
Shader reflection : variable name? +0.02
Are there DirectX guidelines for binding and unbinding resources be... 0.00
how to check the content of the depth/stencil buffer 0.00
How can I bind a buffer resource that resides on the GPU to the inp... 0.00
How to write depth to a texture and read it on the next pass on a s... 0.00
SlimDX 3D Graphics Pixelshader Issue 0.00
Pixel Shader can access Structured Buffer while Vertext Shader can'... 0.00
Empty string passed to constructor via Autofac instead of expected... 0.00
How can I feed compute shader results into vertex shader w/o using... 0.00
How to create MipMaps in SharpDX Toolkit (2.5) 0.00