StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

pleup

Rating
1512.39 (55,566th)
Reputation
706 (206,480th)
Page: 1
Title Δ
WebGLSync is always UNSIGNALED +4.78
Cook-Torrance shader with more than one point light +4.99
DstAlphaFactor doesn't work in THREE.js 0.00
changing resolution of webGL canvas 0.00
How draw 2d array of points being every point a different color at... 0.00
How many buffers can I have in drawing in WebGL? 0.00
Antialiasing in Fragment Shader Three js 0.00
rendering millions of voxels using 3D textures with three.js 0.00
WebGL texImage2D: Conversion requires pixel reformatting +0.79
WebGL – Use mesh as mask for background image -3.27
Using gluUnproject to convert 2d pixel coordinates to 3d world coor... 0.00
Open GL (GLSL) - Directional Lighting ruins Texture 0.00
Multiple materials for single object using different UVs 0.00
How to make camera move along the view direction in WebGL? 0.00
npm multiple entry points 0.00
Depth component readRenderTargetPixels in Three.js? 0.00
How to make visible uniform variable in both shaders? -0.09
Circular radius intersection (like a circular cursor brush) - Three... 0.00
Generate a specific checksum with javascript 0.00
Why does fps drop when increasing the scale of objects in three js +4.04
Setting up an Orthographic Top View Projection in WebGL 0.00
Error: How to draw circle using triangle fan in webgl? 0.00
How to get rgb from transparent pixel in js +0.85
Fix algorithm for calculating normals +0.30