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Rating Stats for

nyro_0

Rating
1509.12 (77,208th)
Reputation
1,025 (151,728th)
Page: 1
Title Δ
Adding entries to a HashMap and getting references to them in a for... 0.00
Move toward transform.forward, ignoring rotation +5.02
Length of vector using quaternions 0.00
Unity icosphere real time generate 0.00
Sending a byte[] to the GPU? 0.00
3D Buffers in HLSL? +3.90
set a position based on a object 0.00
Using strings with static variables? -0.39
Move object twoards its rotation -4.01
unity 5.3.0f4 error CS0029;cannot implicitly convert type 'Unit... +3.95
Unity: How do I generate multiple different random numbers in the s... +3.88
How to check angle between raycast and surface? 0.00
2d Portal teleport Issue 0.00
Add Texture to Unlit Transparent Color Shader +3.82
How to make a slideshow of a texture image in Unity 5 0.00
Initialize 2d array still causing nullreference 0.00
Hide gizmo for a given camera in Unity 0.00
Keeping a object(world space canvas) always in the cameras viewport 0.00
Unity and Infrared 0.00
Make player face different enemies with the same tag +0.08
Unity: How to get y axis in run time generated zigzag path 0.00
How to detect left mouse click but not when the click occur on a UI... -1.79
Change speed value depends on the mouse position from the center Un... 0.00
Fluctuate float value in an Unity shader 0.00
How to add gravity to picking objects in Unity 0.00
How to store unity terrain data in sqlite database? 0.00
Rotate around an object to its direction of velocity (C#) (Unity3D) 0.00
Unity3D - How to move objects in a Sine wave independantly? 0.00
In Unity3d, How can I read the position data from .txt file continu... 0.00
Unity. Disable collision physics but have method for collision called 0.00
Don't know how Collider works in Unity 0.00
Quicker way of accessing variables from different scripts -3.69
Setting orientation of moving object towards it movement direction,... -1.61
How can i give soccer ball a trajectory? -0.04
where is unity3d LookAt function internal code implementation located 0.00