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Rating Stats for

Kimi

Rating
1504.37 (162,345th)
Reputation
8,993 (17,250th)
Page: 1 2
Title Δ
Enforcing generic interface childs type -2.93
Multithreading - Race condition to initialize shared data -0.04
Will this be a valid base class for IDisposable -3.08
How to get the double value using libpq? 0.00
Resharper 7.1 Solution Analysis False Errors +3.93
Best way for picking 0.00
Transaction boundaries in an N-tier architecture +3.99
Optimization using VBO in OpenGL ES 2.0 +0.29
Android OpenGL ES 2.0: Is "switch-case" syntax possible i... -4.07
How to mix drawing with and without VBOs 0.00
is calling glViewport in OpenGL programs on Android necessary? 0.00
UI using OpenGL ES in BB10 0.00
iOS: After changing renderbuffer glCheckFramebufferStatus returns G... 0.00
OpenGL ES Degenerate Triangles With TRIANGLE_FAN? 0.00
is this gereralization usecase? 0.00
Passing models to - and from - service layer +2.02
glDeleteBuffers crashes during destructor call 0.00
Pragmatic way to push configuration changes to servers 0.00
.NET: namespace / assembly design for a COM wrapper 0.00
Passing business entities through layers in multi layer architecture -4.29
Open GL ES Shader - Get Attributes 0.00
Entity relationship validation in 3-tier architecture -0.31
Use different texture for specific triangles in VBO 0.00
Why perform transformations in middleware? +4.03
Is it possible to mock/fake around to make a missing lock cause a f... +3.53
What do I need (required compilers/progs/sdks) to install Boost c++... +1.66
Is the "synchronized access of threads" the opposite to &... 0.00
Understanding a small abstraction of openGL with LWJGL 0.00
Performance gain using interleaved attribute arrays in OpenGL4.0 -1.09
What compile/linking mechanism is glm using? 0.00
glDrawElements triangle being rendered using vertices from start &a... 0.00
vim : YankRing interfering with 'dt' commands? 0.00
2d Triangle with OpenGL ES 2.0 0.00
Why is it necessary to bind a buffer more than once in succession? -3.32
How does glBufferData know which VBO to work on? +4.10
opengl: can I write to multiple locations in the output buffer when... 0.00
Using glVertexAttribPointer to draw model in OpenGL 2.0 with shader... 0.00
S.O.L.I.D principles and compilation? +0.87
Declaring constants instead of literals in vertex shader. Standard... 0.00
OpenGL ES 2. Shader with parameters of 3 neighbor points which gene... 0.00
How to get DiffMerge configured to work with Git on Windows 7 or Wi... 0.00
OpenGL - How to transform a subset of a vertex in a vertex buffer? +4.07
Do I need to elimate extra calls to `glUseProgram()`? +4.10
IIS - this configuration section cannot be used at this path (confi... 0.00
NHibernate impersonation with Windows Authentication 0.00
What is the most efficient data structure to store a list of intege... -2.10
Binding forename and surname fields to a label? +3.94
Is Repository pattern an overkill +0.04
Is there any benefit to making a C# field read-only if its appropri... -2.73
Windows service startup causing a windows error -3.72