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Rating Stats for

jozxyqk

Rating
1510.07 (70,142nd)
Reputation
10,140 (15,022nd)
Page: 1 2 3 4 ... 5
Title Δ
Highlight intersection between two primitives objects from shader c... 0.00
GLSL, default value for output color +0.22
replace characters in a string using an associative array mapping -0.04
OpenGL doesn't draw with my own matrix +0.51
how can I write to a texture buffer object? 0.00
Pandas to_csv with quoting=3 (QUOTE_NONNUMERIC) doesn't work 0.00
Shader for blurred edges, or how to draw light rays 0.00
GLSL shader for texture 'smoke' effect +1.41
Loading mtl colors using assimp 0.00
Compute Shader write to texture 0.00
In Opengl,are Near plane and Image plane same things? 0.00
Write to texture GLSL +2.14
calculate light volume radius from intensity 0.00
Parralax mapping does not work correctly using OpenGL and GLSL -0.50
GLSL, passing functions 0.00
Created Blender Obj but in OpenGL it loses it's texture? -1.88
Shadow Mapping with Deferred Renderer (OpenGL 4.1, GLSL) 0.00
Why is vertex position being taken from colour buffer instead of po... 0.00
How to get accurate fragment screen position, like gl_FragCood in v... 0.00
natural bouncing dice opengl +0.26
Fragment shader without gl_FragColor explicitly set? 0.00
Adding texture to json not loading 0.00
Event-driven programming: callback vs message polling +0.49
Texture Array access not working Opengl 3.3, GLSL 330 0.00
render two image to the screen seperately 0.00
Accumulation buffer in OpenGL 0.00
Occlusion queries with stencil test only +0.29
Basic shadow mapping artifacts using OpenGL and GLSL 0.00
problems with gluLookAt 0.00
Pausing in OpenGL successively -0.17
Shader - Calculate depth relative to Object -0.33
How can I check if an object(s) are in front of the camera? +1.49
OpenGL version to start with (as of late 2014) 0.00
OpenGL glDrawElements only Black Screen +0.16
Static light keeps moving when objects are translated 0.00
opengl rotate an object around fixed axes 0.00
Efficiently making a particle system without textures 0.00
Multiple output from fragment shader using a FBO 0.00
Using OpenGL GL.TexSubImage2D for NPOT Textures results in artifacts +0.01
gl_PointSize Corresponding to World Space Size 0.00
Difference between tessellation shaders and Geometry shaders 0.00
How can I recursively print the contents of a variable, including b... 0.00
Setting up django static directory for testing/development -1.47
obj loader not displaying correctly in c++ OpenGL 0.00
Makefile that calls other makefiles always out of date -0.97
GLSL custom/no interpolation of triangles with vertex colors 0.00
Google cloud sql: Lost connection to MySQL server at 'reading i... +0.50
Google app engine, cloud sql, and django: no rdbms backend module 0.00
Best way to handle pipes and their exit status in a makefile -1.93
Texture values clipped to the range 0-1? 0.00