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comingstorm

Rating
1523.91 (25,348th)
Reputation
20,301 (6,678th)
Page: 1 ... 4 5 6 7 8 ... 11
Title Δ
Rotate model around x,y,z axes, without gimbal lock, with input dat... +0.48
Converting 3D points to 2D points? +2.77
Bresenham concentric circles leaving empty pixels +0.52
3D trig translation from a stationary point to an arbitrary one 0.00
Calculate the GPS position in 2D inside a camera image depending of... 0.00
How to get the rank of millions of unsorted float number efficiently? +1.76
merging sets which have even one element in common 0.00
XNA: Textures close to each other in 3D are clipping 0.00
Move every pixel to right (by 1px) in OpenCV without using remap? 0.00
Pros and cons of immutable strings +1.92
Mahalanobis distance inverting the covariance matrix +0.50
Specific subset of index set with minimum sum in an array -0.00
Vector/Angle math +0.20
Normal mismatch for one-sided manifold 0.00
Quaternions - how to limit axis? -0.01
Best datastore algorithm for 2d vector graphics +1.10
Weighted linear least square for 2D data point sets +0.25
Frustum and Perspective matrices -0.54
A program wrote this data file - is it possible to tell what the li... +0.50
C vs assembler vs NEON performance +0.92
Does Haskell have return type overloading? +0.84
How should I implement a Mahalanobis distance function in Java? 0.00
Find the optimized rotation +0.03
Modifying A star routing for a euclidean graph with edge weights as... -0.19
How to draw pixels for ray-tracing in C++? -1.17
Algorithm to find the total number of connected sets in a matrix +0.75
why the binary representationof -127>>1 is 11000000? -0.50
Trying to get position in barycentric , I think? 0.00
Merging / connecting geometrical entities -0.04
Mesh Triangulation: Seperate vs Nested loop Complexity 0.00
3d algorithm for "magnetic distortion" of vertices +0.58
3D Programming Frustrum Culling -2.04
Fastest way to blur everything around a point in postprocess 0.00
What is amortized analysis of algorithms? -1.46
How to create environment on 3D games without game engine? +0.48
Why are we not using function databases instead of packages/librari... 0.00
Many and Large image loading in Android +0.51
haskell all function +0.89
Does it really inverse a transform matrix? -0.53
How to find out if a ray intersects a rectangle? -0.63
Reasoning for Language-Required Variable Name Prefixes -0.54
c++ two dimensional array definition -0.63
Computing two vectors that are perpendicular to third vector in 3D -1.60
2d point to 2.5d Point -0.02
Tetrahedron orientation for triangle meshes 0.00
Dealing with point lights and exact reflections in path tracing 0.00
Correctly transforming a surface normal +0.39
Which 3D (render & animation) programm to learn? +2.15
Finite Precision Arithmetic Coding Decoding Process? 0.00
N-Body problen: Efficient parallelization of the double for loop +0.80