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Rating Stats for

lisyarus

Rating
1580.75 (2,945th)
Reputation
10,350 (14,658th)
Page: 1 2 3 4
Title Δ
Iterator de-reference then "." operator versus. "-&g... +2.60
Can inline namespaces be used to keep backwards compatibility in a... 0.00
Pass to a function several objects without copying them +3.87
What is the difference between const virtual and virtual const? +4.55
Treatment of integers of different size 0.00
Is it possible to detect if the object that a bound member function... +4.12
Can you suggest best practice for p2p socket programming? 0.00
Qt Creator 3.3.0: Open file in project without using mouse 0.00
Traversing a vector in reverse direction with size_t values +2.55
const vector implies const elements? +5.54
glClear() not working 0.00
Any shortcut to providing identical ostream and wostream stream ope... 0.00
Is there need to convert coordinate from world to viewport in OpenG... 0.00
How can I sort a vector according to a property of its values? -2.56
cannot convert from 'DerivedClass *' to 'BaseClass *&' -3.77
Traverse though array in cpp -2.11
C++ Division with modulo +2.36
Get argument type of template callable object +3.70
how to sort a vector in c++ according to the ratio of its values -3.72
Template: get proper variable name from type name 0.00
How much is the overhead of smart pointers compared to normal point... +1.41
how elements are stored in list of STL in C++ +0.53
OpenGL White Screen 0.00
Passing a CMake variable to C++ source code +3.51
C++ wrong number of template arguments (2, should be 1) +4.01
Convert a string into an array of integers -0.17
Compiler error at function call in C++ -3.20
Defining a C array where every element is the same memory location +4.62
Should all comparison operators be constexpr for a potentially cons... -4.11
How to convert vector to array and access it +3.86
Most efficient way to move row/column in 2D std::vector -2.85
Can I make an assignment operator on a base class that returns sub-... +0.58
c++ character comparison between a number char and a letter char 0.00