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Rating Stats for

Adam Miles

Rating
1507.33 (106,206th)
Reputation
2,946 (57,424th)
Page: 1 2
Title Δ
What does the > arithmetic operator in HLSL do? 0.00
Directx 12 - Adapter not supported +0.09
HLSL Get number of threadGroups and numthreads in code -3.97
DirectX11: Read stencil bit from compute shader 0.00
Direct X 11 Texturing FX file error X3004 undiclared identifier &qu... 0.00
Not able to draw square DirectX 12 c++ 0.00
Draw multiple objects in D3D12 0.00
Error X3502: ds_5_0 tessfactor missing -0.13
Why pixel shader returns float4 when the back buffer format is DXGI... 0.00
Access violation when initializing a D3DBuffer 0.00
Getting rendered Screen as (feedback-) Texture (Shadtertoy) -0.15
Cannot create a 1D Texture on DirectX11 0.00
Access violation in DirectX11 CreatePixelShader with initialized PS... +3.62
Artifacts when mapping screen coordinates to texture texels 0.00
DirectX12 - ExecuteCommandLists and Present function 0.00
DirectX 11 Compute Shader device synchronization? -0.09
Directx-11 Two vertex buffers and two input slots 0.00
HLSL Primitive type size issue 0.00
Pack two floats within range into one float 0.00
Problems sampling D3D11 depth buffer 0.00
DirectX11 Get Swapchain of a Device 0.00
How to CreateSwapChainForHwnd 0.00
Is it possible to have a SoA Vertex Buffer in DirectX 11? 0.00
directx-12 - How to use commandlist with multiple descriptor heaps? 0.00
Issue reading pre-compiled shader file to ID3DBlob 0.00
DirectX 11 - Compute shader: Writing to an output resource 0.00
Dynamic output from compute shader 0.00
Wrong depth buffer (to texture) output? 0.00
DIrectX 12 and D3D12CreateDevice fail 0.00
Setting both a constant and variable buffer in a shader -0.30
In directx11 when I create vertexbuffer I have unhandled exception... 0.00
How to unbind a RenderTarget texture so it can be used as input to... +3.79
DirectX 11 E_INVALIDARG during device creation +4.06
Compute Shader, Buffer or texture 0.00
Unlit area of 3D textured object to use specific colour - Shader 0.00
1k vs 4k texture resolution performance impact 0.00
HLSL Pixel Shader Colour Sample 0.00
What is the maximum size of data that can be stored in an ID3D11Buf... 0.00
Fill CubeTexture with data 0.00
CheckMultisampleQualityLevels(...) says the card does not support M... 0.00
Creating a Texture2DArray and populate it with solid values -0.00
Modify global texture3d variable in HLSL -4.07
how do I give an array a set of initial values in the unity shading... -0.18
compile error in shader ourside of code 0.00
Texture for UnorderedAccessView 0.00
Can't find any Directx3D 12 examples -1.77
syntax error on #pragma kernal Main 0.00
D3D11 CORRUPTION: ID3D11DeviceContext::RSGetScissorRects 0.00
Direct3D 11 depth buffer result in black screen 0.00
Is DirectX 12 development now available to the public? 0.00