StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Spektre

Rating
1503.95 (254,934th)
Reputation
30,757 (3,945th)
Page: 1 2 3 4 5 ... 35
Title Δ
How to build data for a tessellated rectangle 0.00
What's the simple way to compute the diagonal length of a 3D me... 0.00
How are normals and tangents still orthogonal when they reach the p... 0.00
Calculating camera matrix, given position, angle and FOV 0.00
Rendering an atmosphere around a planet with shading 0.00
Cone to box collision 0.00
LZW Decompression 0.00
3D rigid body transform decomposition reorder +0.08
How to detect straight lines in absolutely grayscale image, but not... 0.00
OpenGL 2D faded circle being stretched/compressed by the resolution +0.51
What algorithm should be used when matching hobby? -0.50
Is programming a voxel based graphics API theoretically possible? 0.00
How does the time complexity of the bubble sort algorithm result in... +0.00
How to make a field of view that makes a full arc? Trying to create... 0.00
Convex Hull to Voxel Grid +0.49
Reconstruct a sphere from 6 patches 0.00
How many Binary Digits needed for X Decimal Digits of Square Root o... -0.52
How to create bezier curves for an arc with different start and end... +2.35
Perspective Projection, Canonical Viewing Volume 0.00
How to calculate float type precision and does it make sense? +0.53
Texturing an opengl cube 0.00
Is this an efficient way of rendering tiles with OpenGL? +0.48
How to make custom light shape in GLSL using distance from fragcoor... 0.00
How to find the angles to align X, Y, Z vectors to another coordina... -0.32
Unidentifiable video modes listed as supported under DOSBox 0.00
How to check if a matrix is close to identity matrix? -0.29
TListView Item Detail Font to Monospace 0.00
Creating a transformation matrix for OpenGL with GLM (Rotations) 0.00
Understanding Angular velocities and their application 0.00
Implementing an automatic line segment scaling algorithm 0.00
Algorithms for drawing a line towards a rectangle but terminating j... 0.00
Finding Coordinates of Points on a Circle's Circumference 0.00
Algorithm to find the bitangent of a 2D curve +0.50
SVGs don't show on Firefox 0.00
Understanding image dithering and how they help blending CSM +0.49
Check if a Circle fits through a maze in non-quantized 2d space +2.37
Simplest 2D Lighting in GLSL 0.00
Converting an equirectangular depth map into 3d point cloud 0.00
A 7-Riffle Shuffle Algorithm in C# for a Rubik's cube 0.00
Random number within a range biased towards the minimum value of th... 0.00
Is there a more efficient way of texturing a circle? 0.00
What is hidden surface problem and why does z buffer precision even... 0.00
How does the diffraction formula nλ=dsinθ change when the diffracti... 0.00
Can glReadPixels be used to read layers from GL_TEXTURE_3D? -0.66
Generating smooth normals for terrains in OpenGL +0.51
Display a Bitmap in OpenGL 0.00
Identify outer border of bordering polygons C++ 0.00
Drawing a monochrome 2D array in OpenGL 0.00
how to alternate colors in a circle, so that circle looks like rota... 0.00
Is it possible to express "t" variable from Cubic Bezier... +0.89