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Rating Stats for

Elvithari

Rating
1493.44 (4,328,145th)
Reputation
786 (189,048th)
Page: 1
Title Δ
Disable every collision for one body -3.37
GLSL Moving Point Light -3.76
Mesh-mesh Bullet collision detection 0.00
Lines appear segmented after enabling depth testing 0.00
Two problems while initializing Directx 11.0 - 1.FeatureLevel, 2. 4... 0.00
How do I make use of rotation matrices? 0.00
C++ OpenGL dragging multiple objects with mouse 0.00
How can I solve the errors in this DirectX code? 0.00
How can I prevent binding random texture in OpenGL Qt? 0.00
SharpDX and setting one color as transparent (directx9) -0.01
Dynamic Vertex Buffer Creation Failure 0.00
Trouble With Blending Lights 0.00
getFrameBufferPixels taking too long in libgdx +0.13
DirectX 11 Compiling individual HLSL files (without effects) 0.00
Animate with OpenGL, compute with CUDA 0.00
Drawing a line along z axis in opengl 0.00
Multiple objects, different behavior 0.00
GLSL Shader - Shadow between 2 textures on a plane 0.00
Android OpenGL ES - Very Weird Pixel Color from glReadPixels - Swit... +0.45
Shader : What is mod2x Blending Mode 0.00
DX11 convert pixel format BGRA to RGBA 0.00
OpenGL C++ order for using a vertex buffer and a texture buffer 0.00
Using textures with vertexBuffer not working 0.00
Access violation direct x update method 0.00
Does Direct3D11 include color space conversion? 0.00
Point Lighting Error Directx 11 0.00
Tearing in OpenGL? 0.00