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galop1n

Rating
1492.08 (4,371,626th)
Reputation
7,181 (22,301st)
Page: 1 2 3 4 ... 6
Title Δ
Append Textures using HLSL -0.49
loading mesh with DirectXTK 0.00
DirectX and Cuda performance -1.90
How to use DirectX 11 with Visual Studio 2015 toolset v140 on Windo... 0.00
Which format to use for a shader resource view into depth-stencil b... 0.00
Rendering multiple models bug on DirectX 12 0.00
Creating Shader Resource View performance 0.00
Who calls Present() (if anyone) when using Steam's OpenVR? 0.00
Get the MSAA sample number inside pixelshader for OIT 0.00
ID3D11UnorderedAccessView data to StructuredBuffer 0.00
What is the point of D3D12's SetGraphicsRootSignature? +2.12
Does DirectX 12 eliminate the need for texture atlasing? 0.00
Render pipeline output merge order +0.00
Why separate entry points for left-handed and right-handed matrices... -1.90
Keyboard and Mouse Device Support in xInput 0.00
Retrieving ID3D11Texture2D data to be sent over network 0.00
What is the D3D12 equivalent of Direct3DCreate9(D3D_SDK_VERSION)? +0.01
HLSL Vertex Shader gets wrong input 0.00
In DirectX 12, how performant is it to switch Pipeline State Objects? +0.48
STL Priority queue of struct not correctly working -0.51
GetResourceBindingDescByName in DirectX 11 can only get the first c... 0.00
Error runtime update of DXT compressed textures with Directx11 0.00
DirectX 11 Texture Flicker 0.00
DirectX9 C++ - Load texture while window minimized 0.00
Shader linkage error/mismatch 0.00
Trying to render a 3d triagle Crushes the Nvidia Driver! WHY? [C++... 0.00
DirectX 11: Draw calls amount 0.00
DirectX 12 does not draw to the render target 0.00
D3D11 Copy one texture into one half of the other 0.00
How to access framebuffer from CPU in Direct3D 11? 0.00
How do I clear only part of a depth/stencil view? -0.50
Mesh is colored, enough though I don't give it any color 0.00
DirectX 12 - Descriptor heaps 0.00
Compiling DirectX11 Shader Files -1.44
DirectX 11: What happens if a depth stencil view is not bound to a... 0.00
Rendering squares via DirectX 11 0.00
Is it possible to construct vertex on GPU from a non-XYZ vertex buf... 0.00
Copying ID3D11Texture2D with proper alpha 0.00
Trap cursor in Window +2.10
Asymmetric Projection Matrix 0.00
error LNK2019 when trying to create a GamePad using DirectXTK +2.12
_com_error exception on DirectX Create* methods 0.00
Unable to fix DXGI_ERROR_INVALID_CALL - DX12 0.00
Windows Unversal Application - FPS Limited to Monitor Refresh / VSy... 0.00
Direct3D 12 windowed mode forces vsync +0.51
Prevent converting uint64_t to uint16_t +1.99
Is floating point precision mutable or invariant? -0.03
C++11 thread from an existent class 0.00
How to cause a compile time error based on the size of an initializ... -0.49
C++ std::<list> SIZE_T type -0.65