StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Muzza

Rating
1500.65 (435,714th)
Reputation
1,038 (150,118th)
Page: 1
Title Δ
Do unused properties in a metal struct hurt performance 0.00
iCloud container missing for active App 0.00
MojoShader: HLSL to GLSL conversion 0.00
Initialising texture of MTLPixelFormatR32Float in metal 0.00
Repeated frames on Android Mali-400 0.00
iOS - Is OpenGL for 5- and Metal for 5s+ combination possible? -0.01
tex2Dproj equivalent in Metal iOS 0.00
Metal rendering really slow - how to speed it up 0.00
Best way to send an array of textures to Metal 0.00
iOS-Metal: How to clear Depth Buffer ? Similar to glClear(GL_DEPTH_... +3.92
I can not delete Snapshots (Googleplay services C++ 1.3 SDK) 0.00
GLES10.glGetIntegerv returns 0 in Lollipop only -3.41
OpenGL layer goes black on presentRenderBuffer 0.00
Generate mipmaped MTLTextures from AVFoundation camera stream +0.14
Compile GLSL shader asynchronously or in a different thread on Andr... 0.00
Has Google Cloud Save been incorporated into the Games services? 0.00
Stencil buffer clear values not 0? 0.00
How do I read half precision floating point numbers from a Metal te... 0.00
Google Play Game Services C++ SDK does not find NativeSdkEntryPoint... 0.00
OpenGLES links error in xcode6: Undefined symbols for architecture... 0.00
OpenGL ES 2.0 - read texture value (like with texelFetch) 0.00
Why am I getting the "for static data use buffer objects to st... 0.00
OpenGL ES difference for iOS and Android 0.00
Passing current time to OpenGL ES 2.0 shader for texture-animation:... 0.00
Best way to add rounded corners to a triangle in OpenGL ES 2+ on iOS 0.00
Avoiding stalls while uploading textures on Android 0.00
Draw text outline with Freetype 0.00
gl_LastFragData for blurring the entire scene 0.00