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rashmatash

Rating
1455.78 (4,530,772nd)
Reputation
1,102 (142,581st)
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Title Δ
Is there a way to read depth buffer in pixel shader? [DX12] +4.92
Best methods to do Point lights 0.00
WPF Best way to add generated Content -3.47
How to flip a Path element horizontally 0.00
What exactly is Vulkan or metal or any of these graphics "APIs... 0.00
How to call a class function which only argument is & 0.00
How to get the Default ComboBox from the Visual Studio designer? 0.00
Programmatically show a Tooltip using a Template 0.00
Why is using a reference or unique pointer member of a class a bad... -2.55
What is the difference between a "resource" and a "r... 0.00
How can I load embedded textures within a fbx file with FBX SDK? 0.00
WPF double gradient for color picker -3.59
Determining the number of frames in an animation in an FBX file (AS... 0.00
How do I get the inverse bind pose matrix from the 2018 FBX SDK? 0.00
Cache gets null when I try to retrieve information in another class... -3.14
Binding ObservableCollection to ComboBox in WPF App with MVVM +2.96
Apply Style to Button Based on Property in XAML +4.88
Is it possible to draw a circle made up of triangles with DirectX 3... +4.68
Moving along a path of straight line segments at constant speed 0.00
How to set linker options for VC project using EnvDTE 0.00
How would I calculate the normals of a wave for lighting? 0.00
How to convert 64bit void pointer into 32bit void pointer? 0.00
How to use LookAt matrix in vertex shader -3.85
How to declare std::vector with an 'n' dimensional array? -1.24
Adding header and .cpp files in a project built with cmake -2.83
How to calculate the new global position of a child object based on... +0.62
Does the MOV x86 instruction implement a C++11 memory_order_release... -1.86
Is it necessary the two curves are crossing each other if I want to... -3.62
Switch swapchain to windowed mode 0.00
Using GeometryDrawing in ItemsControl -2.42
Problems with template in struct -1.55
DirectX 11: Number of BOUND Shader Resource Views 0.00
How to create an uint8_t array that does not undermine strict alias... -0.16
Find the New Position of Vertices Given a Rotation Matrix -3.67
Directx 11 Registers -3.55
Orthograpic + Perspective projection clipping over each other 0.00
Convert a float to 4 uint8_t -0.53
c++ log functions using template SFINAE for conditional compile -2.60
Friend protected method in c++ +5.14
Fast hidden surface determination on vertices +2.60
Whats Wrong With This HLSL Shader ? +0.10
How do I get the value of captured shader parameters 0.00
Template class friendship +4.26
Bitwise concatenation of two numbers -4.00
Calculate movement speed depending on distance of camera 0.00
rendering obj files in two different positions 0.00
Quickest way to get the position of the leading 1 in a bitset for a... -4.13
Implementation of ++ operator in c++ -0.57
Better gaming physics for bullet trajectory -3.98
Point to quad expansion with Geometry Shader 0.00