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Rating Stats for

Danvil

Rating
1530.53 (18,077th)
Reputation
12,939 (11,232nd)
Page: 1 2 3 4 5 6
Title Δ
Variadic macro and trailing comma +0.28
Strange error regarding STL vector of pointers +5.22
vector subscript out of range C++ (substring) +0.09
OpenGL - Simple definition of clipping? 0.00
distance between std::set begin() and std::set iterator in O(logn) +0.21
Better conversion functions -2.27
Very large array on the heap (Visual C++) +0.55
Difference when omitting the C++ template argument list 0.00
const-ness as template argument +2.43
Compilation of large class hierarchy consumes lots of memory after... 0.00
flood fill algorithm -3.95
OpenGL ES 2.0 Rendering with a Texture 0.00
Why the streams in C++? -1.08
exception of type 'system.outofmemoryexception' was thrown +1.75
How do I get the current color of a fragment? +1.89
What does this C# syntax mean? +1.22
How do I perform an HSL transform on a texture? -2.38
How to pass a const unsigned char * from c++ to c# +4.04
Memory leak using shared_ptr +4.15
C# matching two text files, case sensitive issue -3.30
C# property definition +3.73
NPR GLSL Tutorials 0.00
Removing items from lists and all references to them -0.86
How can I make a read only version of a class? -1.94
Is it a good practice to pass struct object as parameter to a funct... -1.80
OpenGL texture randomly not shown +0.13
Problem when converting char* to string +4.11
OpenGL Wrapper in .Net +0.20
Which OpenGL functions are not GPU-accelerated? +1.04
&& Operation in .NET +0.56
Which graphical enviroment? +1.20
struct constructor + function parameter -1.99
struct constructor + function parameter -1.99
std::list iterator: get next element -1.05
Random number generation +2.30
Function Point Analysis -- a seriously overestimating technique? -2.05
Why does the following not invoke the overloaded operator== (const... -3.25
Question about C# properties -1.85
Parse int to string with stringstream -2.03
Have macro 'return' a value +2.73
Qt "no matching function for call" +1.69
Inheriting private members in C++ -2.77
How to define a macro that retains its scope after it's been called +0.36
C# Dictionary, 2 Values +3.19
Data structures with different sized bit fields +1.07
Why do I have to specify pure virtual functions in the declaration... -2.24
Random numbers from -10 to 10 in C++ +3.03
How do I initialize the vector I have defined in my header file? -2.13
Returning value of static property from public instance property -3.54
Loading PNG textures to OpenGL +2.04