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Rating Stats for

jalf

Rating
1635.77 (774th)
Reputation
213,107 (209th)
Page: 1 ... 7 8 9 10 11 ... 37
Title Δ
Boost shared mutex not released after exception thrown +0.32
Which C/C++ compiler is good to use? +0.51
At what moment is memory typically allocated for local variables in... +1.07
How do I make a critical section with Boost? -0.67
is there a way to make a 3D game in winforms or WPF in C#? -0.66
Are window handles (HWND) unique, or do they ever get reused? +1.78
Exception class that catches many types of other exceptions +2.07
Using C++ files in C project +0.22
DirectX vs OpenGL? +0.34
Should I write my own data structures to deal with the semantic res... +1.00
How to find out if a pointer array has been filled in C++/C +1.37
c++ lambda expression help 0.00
Is it OK to inject a specialization into the std namespace? +1.27
Using single precision floating points 0.00
Is there any performance difference with ++i vs i += 1 in C#? -0.17
compile time loops +1.16
How to ignore certain files when branching / checking out? +1.02
while(true) vs wait+condition synchronism -1.61
What WPF control should I used to build a high performance grid? -0.32
allocating vectors (or vectors of vectors) dynamically -0.67
Reading from ifstream won't read whitespace +0.33
Destructor not being called when leaving scope +0.69
Converting from C to C# +1.44
Cannot open include file: 'vector.h': No such file or directory -0.72
The name of function "mem_fun_t" +1.49
Should I use global variables? +0.91
Why do 64 bit systems have only a 48 bit address space? +1.83
Wrapping C++ templates so they can be used in C#, Java etc 0.00
Using Interlocked.CompareExchange with a class 0.00
C++ exception overhead +0.73
what is the best way of sharing a configuration object across class... -0.06
At what point should I fight deep #include trees +1.31
Danger in using nested comments for quickly (de)activating code blo... -0.98
C# Random Question -2.20
What is so bad about GL_QUADS? +1.62
Developing .net programs to run on the GPU instead of the CPU -0.54
An easy to use 3D graphics engine for a simple game? -0.47
Is volatile int in C as good as std::atomic<int> of C++0x? +0.93
Why didn't they add an operator version of iota? +1.74
How much of an increase in size do inline functions cause? +1.15
Debug features on libstdc++ in Linux? 0.00
Volatile and multithreading: is the following thread-safe? +0.95
Does std::sort check if a vector is already sorted? -1.98
"int" in Ubuntu -0.32
a small issue in using exception handling in c++ +0.57
std::function<> and the Intel compiler version 11.1 -1.91
Getting Clang to work on windows +0.69
C++ standard terminology for heap/stack +1.37
Conditional compilation for move operations +1.78
How is long long implemented in C++? +0.04