StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Amadeusz

Rating
1509.92 (71,148th)
Reputation
689 (210,676th)
Page: 1
Title Δ
Doing some counter manipulation, how do I make it so that if setCou... -1.99
Adding shared_ptr to self to vector in constructor of object in a w... -0.16
How to add object in the static list on the constructor 0.00
Orient two objects to face the same direction (Computer Visualizati... 0.00
Stop working when running 0.00
Snake Representation of the grid +3.63
C++ Corrupted Heap +4.13
Error in Cmake "The C compiler identification is unknown" 0.00
Remove elements from two std::vectors based on the first vector'... -4.34
Cuda + OpenGL interoperability , glDrawArrays() Access violation 0.00
glViewport offset and ortho projection +3.61
glBeginQuery GL_OUT_OF_MEMORY error 0.00
OpenCV most efficient way to find a point in a polygon -4.21
Trying to create a vector of inner classes with same outer class ob... +3.77
In VC++ 2013, dialog boxes damage PictureBox contents (drawing) -0.13
Real time drawing and saving as image(jpeg,png etc), process image,... 0.00
How to start programming on Audio/Video stream with c++? 0.00
Modal Dialog IlvFileBrowser 0.00
Visual Leak Detector doesn't work for DLL projects' detection 0.00
Replace background in video by opencv -0.07
every method in a separated file c++ 0.00
Calling functions from header files +3.98
OpenGL optimize Mesh Drawing (VAO? without indices?) +4.58
Circle Detection without use Aforge Or OpenCv +0.17
detect quite brighter spots on the image -3.92
OpenCV 3.0 printing Mat 0.00
Simple way to get pixel data of coordinate on screen in windows 0.00
Retuse return statement or return by parameter reference +0.69
Managing nested classes 0.00
What are the problems that changes the fps in video processing? 0.00
How to return data from OpenCV or C++ Thread function to main threa... +0.18
How to process big data continuously in OpenCV 0.00
Cannot create more than one VAO 0.00