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j-p

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1492.29 (4,363,036th)
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1,464 (111,460th)
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Title Δ
ShadowMaps + 2 Lights (or more) + glsl1.2 = Trouble 0.00
How to Display blurred bitmap of screenshot using opengl es 2.0 on... 0.00
Accessing the Depth Buffer from a fragment shader +0.90
How to make very small rectangles visible on a large OpenGL screen? -4.08
Making a Ball drop over the Edge of a Plane 0.00
OpenGL fragment shader is moving objects +4.07
Which visualization Tool Suits my project 0.00
Is it faster to use texelFetch when rendering fonts? +0.30
How to make a hole on top of the object in openGL cubestack? 0.00
GLSL Double Precision Angle, Trig and Exponential Functions Workaro... 0.00
Generating Smooth Normals from active Vertex Array 0.00
Tile based deferred rendering +1.17
How can I determine if a font has a glyph for a given character? 0.00
Sampling outside of shadowmap leads to unusual behavior 0.00
Libgdx using "Normal Map" Texture for shader in 3D 0.00
OrbitControls still rotate on model origin even when pan? 0.00
GLSL shared depth buffer seems to not be working 0.00
FBO bound but gets nothing drawn into it 0.00
Cell-Shading Outlines: edge mesh writer does not define all desired... +0.07
Decide of a routine from the last column on an input file -1.97
OpenGl local coordinate rotation 0.00
How to Draw simple objects using OpenGL with a Mouse 0.00
Copy OpenGL back buffer directly onto GDI DC pixel data -4.05
How to manipulate the GL.bindframebuffer to target to bind GL_EXT_f... 0.00