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Rating Stats for

Dimo Markov

Rating
1482.01 (4,488,325th)
Reputation
343 (369,827th)
Page: 1
Title Δ
Design for good relation between shader program and VAO 0.00
Why can't I define a forward declared class by aliasing it? -3.82
orthographic scaling opengl viewport 0.00
OpenGL rendering different objects +3.93
Sphere Tessellation wrong coordinates 0.00
OpenGL: What distances in 3D space are reasonable? 0.00
Color Space Conversion ( ARGB -> YUV420 ) Using OpenGL Shaders +1.02
How does SLI decide which VBO belongs to which GPU in OpenGL? 0.00
GLSL: calculating normals after tesselation 0.00
Multiple shader programs in main program -3.96
clipping vs pixel ownership test opengl -3.36
Box rotation around multiple axises using Matrix4f -3.93
How to move in the direction of the camera, OpenGL, c++ -3.95
How can one create smooth edged spotlights in OpenGL? 0.00
How do I convert a set of lines that are not intersecting into a ma... 0.00
OpenGL flight simulator styled camera rotations not working 0.00
AABB Collision response(Push back colliding objects) 0.00
OpenGL 3.2 Sphere - Texture coordinates +4.58
GLSL UV (vec2) coords Optimised-out -4.02
Android: Open GL ES: Shape not rotating as expected 0.00
Minimum openGL initializations -1.54
Using Lib file alonside DLL (as apposed to function pointers) 0.00
Sort struct that contains pointer to the next -0.28
Normal mapping on flat water surface produces incorrect specular hi... -2.67