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Rating Stats for

Chuck Walbourn

Rating
1533.71 (15,528th)
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20,832 (6,478th)
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Title Δ
std::min/max type deduction different on linux and windows -2.84
Unicode literals in Visual C++ 0.00
How to get D3D11 INFO: directx debug layer data on surface pro? 0.00
Is there an equivalent to XNA Math in SharpDX? 0.00
libcurl - The procedure entrypoint CreateFile2 could not be located 0.00
Why can't I install the Windows Phone 8.1 emulators? -2.21
C++ pointers doubts +0.03
I want to call a Win32 app from another, what shall I do? -4.28
XInputGetState and XInputSetState called from different threads +4.17
Load texture in directX 11.1 +3.87
xx is not a valid win32 application 0.00
Directx const wchar_t to const char* 0.00
How can a native c++ dll detect when it is running in a Windows Sto... 0.00
How can I reference the Windows 8 Runtime (specifically BLE API) in... 0.00
OpenGL perspective matrix to DirectX matrix? +0.04
Windows Phone 8.1 with DirectXTK 0.00
Dynamic branching in HLSL Shader Model 4.1 0.00
What is DirectX 11's equivalent of D3DCAPS9::MaxVertexIndex of... 0.00
Express version missing Debug-> exceptions menu -2.15
DX11 fonts using GDI 0.00
How to install VS2013 redistributable along with your app 0.00
How to statically link to MSVCP120.dll in VS2013 0.00
Unresolved external symbol when linking to static lib with namespace 0.00
What is using in visual studio 2012 for convert 3d model .obj 0.00
How many pipelines has each CPU core got? 0.00
How to ask Visual Studio to compile by particular number of cores 0.00
DirectX with Windows 7 and Windows 8 -0.02
Overriding new and delete for DirectX structures 0.00
DirectX immediate context on different thread from message pump 0.00
What SDK should I use for DirectX 11? -3.97
Will GetIndices() return the same buffer pointer after CreateIndexB... 0.00
Accuracy (not precision) of std::chrono::high_resolution_clock and... 0.00
AccessViolation only in Optimised Win32 Build (XMMATRIX) 0.00
C++ auto_ptr and shared_ptr changes from VC++10 to VC++12 0.00
Direct3DCreate9Ex returns D3DERR_NOTAVAILABLE (0x8876086a) when run... 0.00
Direct3D texture resource life cycle 0.00
Loading/Storing to XMFLOAT4 faster than using XMVECTOR? 0.00
D3D11_INPUT_ELEMENT_DESC: Element types / ordering / packing 0.00
Build application for windows XP -0.10
Toolset change to Win XP friendly rises _CLSID_WICImagingFactory1 0.00
Use native 64bit Toolset in Visual Studio 2013 0.00
Execution time: GetFrontBufferData, GetBackBuffer, GetRenderTargetD... 0.00
Does DirectXMath work on OSX and Linux with OpenGL? 0.00
How to simulate a "clean PC" for application D3DX redist... 0.00
Reusing a VertexBuffer or make new VertexBuffer object? 0.00
XMVector3Project unexpected behaviour 0.00
Use XMVECTOR as a class member 0.00
Using XMMatrixLookAtLH - trying to face a point, but doesn't work/c... 0.00
D3D11 Unresolved External Symbol in VC2012 0.00
Windows Phone 8 and D3DCompiler 0.00