StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

dari

Rating
1532.04 (16,813th)
Reputation
1,590 (103,537th)
Page: 1 2
Title Δ
Using gl_FragColor vs. out vec4 color? +4.31
Triangulation of 6 points from 4 views 0.00
Converting pixel width to real world width in millimeters using cam... 0.00
Stereo - Depth Range Calculation 0.00
Active wait on previous block without atomicAdd(x,0) 0.00
Fastest way to solve small homogeneous linear systems with eigen 0.00
Compiling/adding cuda code to existing project (CMake) 0.00
What is the benefit of using OpenGL fan instead of creating a circl... -2.30
How to find Image contains specif image/Logo -0.34
What is the most efficient way to store/pass color values (vertex a... +3.76
How does rendering to multiple textures work in modern OpenGL? +3.74
Correct usage / purpose of OpenGL Program Pipeline Objects 0.00
OpenGL(GLSL) Not writing to correct FrameBuffer Texture +3.78
What is the difference between GL_RG8_EXT vs. GL_RG_EXT? 0.00
Simulate OpenGL texture wrap + interpolation on canvas? 0.00
Difference in glGenBuffers and glCreateBuffers +4.48
Correct frustum aabb intersection 0.00
Get element ID in vertex shader in OpenGL -3.88
Passing Array to Vertex Shader as Attribute 0.00
OpenGL - Color Layout Location Not Working 0.00
Skybox OpenGL ES2.0 0.00
Is it possible to fill both depth buffer and color buffer within a... 0.00
How to fill depth buffer manually using OpenGL and GLSL 0.00
Is it possible to copy the default frambuffer to a framebuffer obje... 0.00
Strange performance behaviour with SSAO algorithm using OpenGL and... +3.89
Using glDrawElements with multiple meshes 0.00
Sharing texture between OpenGL and CUDA 0.00
Tricky array arithmetics inside a __global__ kernel (CUDA samples) 0.00
OpenGL lights and deferred shading 0.00
Qt OpenGL - Texture Transparency issue 0.00
GLSL uniform behaviour 0.00
Range Based Fog in GLSL +3.88
Matrix multiplication with CUDA: 2D blocks vs 1D blocks 0.00
OpenGL Shader vs CUDA 0.00
Trying to implement Camera -0.28
Overlapping transparency in OpenGL ES 2 -0.13
Properly orienting a 3D mesh to point in the direction it's hea... 0.00
Shadow Mapping in OpenGL 0.00
opengl :how to compute transformation matrix? +3.92
Int to char array. How does it work? -0.15
OpenGL - glUniformBlockBinding after or before glLinkProgram? 0.00
Constructors cross-pointing to objects of another class -0.01
Optimizing Min/Max Depth GLSL Shader 0.00
Matrice with characters -2.11
C++ Factory implementation trouble -0.39
Applying World Transform 0.00
Some way to declare variable inside while condition? +2.24
Passing a 2D Array to CUDA Device and Using it -0.09
why does ascii value vary for signed and unsigned character in c++? +4.32
scanf catches char type string with \0 and bunch of zeros after in C +3.38