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Rating Stats for

j00hi

Rating
1503.48 (314,280th)
Reputation
1,996 (83,994th)
Page: 1
Title Δ
Vulkan Queue Families Clarification 0.00
Do I need dedicated fences/semaphores per swap chain image, per fra... +3.92
Vulkan: Is the rendering pipeline executed once per subpass? -0.08
Vulkan - Multiple frames in flight 0.00
Why is a single depth buffer sufficient for this vulkan swapchain r... +3.94
Which approach would be best to implement a particle shader with Vu... 0.00
Why should I use the node structure for a non-rigged model? 0.00
Function that accepts both Eigen Dense and Sparse Matrices +0.13
Constexpr friend functions in MSVC -3.55
Constexpr friend functions in MSVC +0.45
differant color for two side of a plane in OpenGL +4.06
How to pick light source for Phong shading implementation? 0.00
How to save a variable value for each fragment to reuse it? +2.18
How to pass vertex color information into GLSL shaders program Unity 0.00
Normal mapping bug 0.00
depth buffer not working with GLFW 0.00
How to construct the lambda expression when implementing HiddenForE... -4.17
How to read a UTF-16 file and compare it's contents to a wchar_... 0.00
How to launch Unity 3D App from a native iOS App 0.00
Drag and throw in Unity3D 0.00
How to represent terrain as physics objects in Box2D/Farseer 0.00
Header-only C++ library (GLM) doesn't compile with Android-NDK +4.09
How to write/prevent writing to OpenGL depth buffer in GLSL 0.00
Creating a table with Silverlight for Windows Phone 7 -4.13
Is WPF an extraordinary thing? -2.45
How to join in a WMI Query (WQL) -0.91