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Rating Stats for

Kos

Rating
1586.62 (2,534th)
Reputation
51,264 (1,935th)
Page: 1 ... 10 11 12 13 14 ... 17
Title Δ
Best practice: Validate conditions for method calls? +0.45
How do I create a color bar (TV test pattern) -0.53
How could my code tell a compile-time constant versus a variable? -0.41
Python equivalent of the ! operator -2.25
Do we really need "enum class" in C++11? +1.86
Override standard function which is friend of class +1.85
Expression must have class type +1.67
a little problem with C +0.95
Pointer to Array of Pointers +0.33
Why are SDL and OpenGL related? -0.08
pthreads with objects method -0.09
compiling c source code without a main function +1.89
std::map - inserting a body that is a nested structure -0.43
Why does this program keep crashing -1.20
OpenGL colorize filters 0.00
Odd effect with GLSL normals -0.55
how to hide columns in html table? 0.00
Why my source is changing when using strcpy in c +0.28
GLSL loop array indexing not working on ATI? 0.00
Python: Split string with multiple delimiters 0.00
C++ - operator delete confusion +0.07
Declaration or Definition in C -0.06
When should you use constexpr capability in C++11? -0.26
C++ : Catch a divide by zero error +1.58
C function to format a string with dashes -0.11
How to associate to a number another number without using array -1.20
Why does my OpenGL Phong shader behave like a flat shader? -0.27
Forcing OpenGL Core Profile Only -1.51
When should you check for errors using "if" , and when sh... -0.38
When declaring variables in {} scope, will they still use memory af... +0.35
Equilibrium index in bash -1.13
Unwanted navigator-like input field at the top of each editor tab i... 0.00
Reduce ranges of doubles in C++ +0.66
Explicit vs Automatic attribute location binding for OpenGL shaders 0.00
What does this code line infer? -1.51
Eclipse minimal configuration for plug-in deployment 0.00
OpenGL Depth Buffer Problem 0.00
C++ OpenGL load image in GL_QUAD, glVertex2f -2.54
Draw camera position in specific view port -0.11
Mix and match class in C++/MFC +0.15
cross-platform splitting of path in python +0.47
Blending multiple textures to make a particle system 0.00
How do I use a GLSL shader to apply a radial blur to an entire scene? 0.00
Question on function references and threads +0.43
C++ drawing pixels question -1.14
"An access violation (Segmentation Fault) raised in your progr... +1.96
Why is C++ backward compatible with C ? Why isn't there some "... +1.22
Overriding function in C++ doesn't work +1.23
Is using GLUT unprofessional? +0.76
Which OpenGL version by default installed along with MinGW? +1.16