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user515430

Rating
1486.88 (4,455,516th)
Reputation
332 (379,672nd)
Page: 1
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Proper usage of RDRAND (on chip generator) as std::random_device wi... 0.00
How to Generate 32 bit integers random number using marsenne twiste... 0.00
Weighted Random Number generator with updates -1.43
std::mersenne_twister_engine and random number generation -2.33
Generate random letter array and count occurences -3.58
Generate random numbers from 1 to 7 using a given random generator... -0.25
Any efficient building function in C++/C to fast uniformly sample b... -0.12
not able to create const object of class derived from std::vector -3.98
how to sort in random a large file 0.00
Is <random> fully supported in Visual Studio 2012 0.00
Generate random floats from random bytes without bit-twiddling -4.41
Javascript function to generate random integers with nonuniform pro... -3.36
Seed sequence initialization in initialization list +1.95
Math.Random equivalent in C++ -1.14
c++ random number between two integers using WELL512 +3.97
c++ random number between two integers using WELL512 -1.36
gcc4.9.2's libstdc++ implementation of std::vector inherits fro... +1.98
C++, certain combos never appear using rand() -2.06
Can't quite understand this simple pseudo random generator from... +0.17
Minimum standard random generator basics 0.00
Using for loop and find instead of set_intersection? -2.14
Duplicate output when using srand for random seed -4.15
A Real World Example of Vector vs List showing scenario where each... -2.85
StakeOut: Find Optimal Expectation Using Recursion +0.70
number of comparisons median quicksort 0.00
How to make sure code (c++) written in Xcode can compile on other p... +3.08
Read integer from string +2.92
C++ outputs numbers backwards +3.98
Does arithmetic on a random number reduce its entropy? +4.06
Accuracy: C++11's binomial_distribution<int> not coincide... 0.00
Parse a text file until a float is found? -2.75
Reading data from a file and Writing it to a different file (Visual... 0.00
how can i avoid Quick Sort stack over flow 0.00