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Rating Stats for

Robinson

Rating
1483.45 (4,480,916th)
Reputation
4,905 (33,802nd)
Page: 1 2
Title Δ
Matrix class multiplication yielding incorrect results 0.00
OpenGL prevent stretching on window resize +0.08
OpenGL Texture Loading Predicament 0.00
Can't select controls on my form -3.70
Rotating an object based on UI input +1.00
DataGridView Images not showing up in unbound column 0.00
What is the theory behind the Light Glow effect of "After Effe... +3.89
Why do people use if(null == var) style tests? -3.13
Any fast way to get “average” color of OpenGL texture or render buf... -3.31
Are there any plans or existing projects to port OpenGL API to C++? -3.09
Event Occurring in the Form Life Cycle in windows form +0.96
Enumerating composite device nodes 0.00
Draw a cube with a stroke and fill in OpenGL -4.10
OpenGL "motion dragging" effect - Not clearing screen eve... 0.00
Speed of cos() and sin() function in GLSL shaders? -3.19
Can I define a struct whose objects will always be in separate cach... +4.21
OpenGL: Implementing transformation matrix stack -1.26
Crash During ChoosePixelFormat in VB6 0.00
DirectX in C++ how to render a different texture on two objects -3.51
OpenGL draw buffer problems 0.00
GPU deinterlacing +4.05
gStreamer-Sharp - pipeline failing to link 0.00
OpenGL: Renderbuffer, depth buffer 0.00
What is causing OpenGL 2.0 based shader handling code to crash in :... -4.03
OpenGL - Sweep Representations +4.02
AABB in Frustum Defined by 8 corners 0.00
int to float conversion produces a warning? -0.02
References in initializer list +1.12
How do I use 'WaitForVBlank' to get VSYNC interrupts in Direct3d9 0.00
JOGL Texture problems 0.00
OpenGL object creation -2.05
Trying to implement Render to Texture -1.58
Adding a drop-down menu button to a CMFCToolbar 0.00
What format for #greyscale' render targets in directX? 0.00
How to save the size of the window and restore it in the next sessi... 0.00
C#: How to avoid TreeNode check from happening on a double click ev... +3.78
D3DXCompileShader strange errors when run outside of Visual Studio 0.00
Difference between OpenGL and D3D pixel formats 0.00
What performance can I expect from Int32 and Int64? 0.00
What's the right way to handle "One, Both, or None" logic? +4.36
C++ debugging - error with my code -4.52
Why would someone override paintEvent() just to drawPrimitive? 0.00
maintains position in any rotation 0.00
Sharing files across applications +3.96
What tasks will programming automation tools never be able to do? -2.87
Enumerating devices and display modes for OpenGL rendering -1.96
boost::any, variants, calling functions based on arrays of them +2.17