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Rating Stats for

Sion Sheevok

Rating
1499.74 (3,753,535th)
Reputation
3,028 (55,844th)
Page: 1 2
Title Δ
Why does clang -MM output a Windows-style absolute path with a colo... 0.00
glbufferdata with Vector of pointers c++ +0.39
What does an empty locale parameter mean? +5.42
I have an unhandled exception and a segmentation fault and I have f... 0.00
Is scale important in OpenGL? -1.94
C++ breaking a program up into functions -2.01
Char arrays and if statement syntax -2.05
Drawing Multiple Models in OpenGL 3.x/4.x +4.12
What is the best way to shorten long variable accessors? +1.48
C++ Vector of pointers, add referenced variable -1.78
How to get human readable name for RawInput HID device? 0.00
Destructing array of objects -2.48
winapi destroyWindow() immediately exits my program +2.50
How to use goto to break a nested loop -1.22
What is better in this case, macro of inline function? -2.25
Problems initializing PhysFS -4.12
Creating an array of unlike objects +3.90
cannot draw my triangle with OpenGL depth test enabled +4.30
Using GetRawInputBuffer correctly 0.00
Character Movement with equal maximum speeds in all directions usin... 0.00
concatenating a number of .txt files in java -2.09
How can i rotate 2D (x,y) pixels around x axis? 0.00
Maintaining modularity in Main()? -3.91
C++ testing for compile errors +1.72
Is it possible to identify the graphics program from the image? 0.00
C++ gcc error on operator= function -4.02
Modern, native way of creating WinAPI GUI apps in C++ -2.89
What does this typedef line mean? -3.13
Am I violating Rule of three? -3.02
What do I have to garbage collect in a C++ destructor +4.31
Error with C++ Maps erase -0.93
strcpy and strcmp, what am I doing wrong? -2.85
Is there way to check the type of a preprocessor symbol value in C/... -3.00
Is it reasonable to target OpenGL 3.2 in modern games? 0.00
Splitting up A* pathing of many units into seperate game frames 0.00
Is (4 > y > 1) a valid statement in C++? How do you evaluate... +0.87
what happens when you declare the same object/variable more than on... +4.19
Passing structure to thread using _beginthreadx +1.53
How to do Game logics in OpenGL (GLUT) and C++? +3.66
Best way to define many composed objects in C++? +2.68
static helper class -0.15
How to prevent user to enter a special character in text box? +1.38
Should I return an empty dict instead of None? +1.53
Const References to Pointers -3.44
Sync video play over network +4.16
C++ std::list: Erasing / removing elements while iterating +2.54
Vector of object pointers does not seem to perform as intended in C++ +0.68
Unreal vs unity vs Directx for game development 0.00
Seg Fault (Whats Wrong, strcpy) -1.74
How to optimize this? Pointer to array +0.28