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Rating Stats for

Hannesh

Rating
1516.39 (40,479th)
Reputation
4,371 (38,218th)
Page: 1 2
Title Δ
LookAt Matrix Question - when are they equivalent 0.00
How did this pointer get resolved in this C code? -3.36
Sphere without fill in 3D graphic +0.06
How to create 4-dimensional textures? +2.92
Texture is lacking colors 0.00
Maximum OpenGL Framebuffer Object size limit? +4.57
In OpenGL, How can I determine the bounds of the view at a given de... 0.00
Rendering Optimization 0.00
XNA 2d rotation around centre 0.00
passive motion in opengl -3.59
Unknown time and date format -3.94
HLSL: predefined variables 0.00
How to calculate how big a struct or class is? +4.10
How to retrieve size of a data type? -1.82
C#: Object overshoots target +4.10
Position moving 2D object openGL -1.05
Can I control the draw order in FX Composer? 0.00
Which one is faster List<T> or ArrayList<T>? +1.80
Diffuse and Specular reflection in this pixelshader 0.00
Code for finding the vertex normals in Java? 0.00
opengl shader make color "disappear" 0.00
How to load OpenGL texture from ARGB NSImage without swizzling? -3.82
GPU memory allocation for video -3.49
Rotate matrix so Up vector equals another vector +4.14
Getting screen coordinates based on triangles +4.00
Drawing massive amounts of textured cubes in XNA 4.0 +2.87
Collision detection by sliding against a plane in XNA -2.81
How do I plot individual pixels using the XNA APIs? +2.76
How to replace a GLSL uniform array with a 1D texture +0.54
Is it possible to *retrieve* integer data from shader code? -2.83
XNA - object doesn't move correctly 0.00
Convert IEEE float hex to decimal? -2.21
Inverted-colors text on top of an OpenGL scene -3.92
Triangle is taking up whole window? -3.50
Problems with "normal" blending of two images with alpha +4.00
Problems with "normal" blending of two images with alpha -4.00
Fastest way to sort in Python -3.70
Does anyone know an efficient way to rotate a 32 * 32 bit matrix by... +4.01
Triangularizing an arbitrary 4-Vertex Polygon -1.13
Array to Hex Representation -2.88
Occlusion with octrees 0.00
Move camera to fit 3D scene 0.00
HLSL How can one pass data between shaders / read existing colour v... 0.00
Efficient way to manipulate large powers of two 0.00
non-blocking SwapBuffers() with VSync=on 0.00
How to visualize a depth texture in OpenGL? 0.00