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Rating Stats for

Zouch

Rating
1491.33 (4,393,851st)
Reputation
1,284 (125,073rd)
Page: 1
Title Δ
Bounds and position in entity component system 0.00
Cannot get ball to bounce in pygame 0.00
Native code plugin for the most popular browsers 0.00
Accessing object unique_ptr is pointing to 0.00
Divide Matrix by vector in armadillo 0.00
Visual Studio, Xutility error 0.00
Translate ARB assembly to GLSL? +4.15
OpenGL does not render to screen by calling glBindFramebuffer(GL_FR... 0.00
GLSL ES 3.0, Failed to compile vertex Shader :'position' :... 0.00
When to repaint the entire UI of a game (without making it slow on... 0.00
SFML Sprite white square +4.53
How to deal with character going under parts of map? -3.27
SFML 2D game – Smooth spaceship movement 0.00
Implementing the electric and magnetic field into a 2d simulation o... 0.00
2D projectile - Velocity and Position Vectors -3.88
What other ways can I draw the outline of an object? 0.00
OpenGL Background color fader +0.72
SFML undefined reference to `sf::TcpSocket::TcpSocket()' 0.00
missing slice of circle webgl 0.00
How to calculate motion of a 2D object propelled by multiple thrust... -3.88
glGenTextures gives GL_INVALID_OPERATION despite valid OpenGL context -3.96
Setting x or y of a POINT2f/VECTOR2f variable in a class using a me... 0.00
How to implement iGlobalTime for a GLSL fragment shader in C++? 0.00
Issue implementing GLSL shaders in Three.js 0.00
How to train a neural network to generate movements based on a trai... 0.00
Change color based on distance from object -0.36
How to apply gravity on specific body +4.07
Smooth transition in GLSL 0.00
Get current fragment color 0.00
Circular grid of uniform density -0.13
OpenGL Implementing multiple materials properly 0.00
How to calculate camera ray position for use with XMVector3Unprojec... 0.00
Assimp duplicates Vertices +0.05
2d motion simulator for given differential equations 0.00
Weird result when trying to draw a semi-transparent square over 1 o... 0.00
Is there a way to create simple animations "on the fly" i... +0.24
What is faster - varying or manual interpolation in fragment shader? -3.35
Member function will not execute its whole code -3.79
OpenGL - How to create Order Independent transparency? -2.17
If you're in the "we don't use exceptions" camp,... +2.47
How should I structure my very simple physics simulation/renderer? 0.00
2D Circle-Circle Collision Strange Behavior -4.07
c++ where/how to correctly define static text +3.97
Extract sharp edges from triangle mesh and its contour and render i... 0.00