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Rating Stats for

Michael IV

Rating
1486.50 (4,458,901st)
Reputation
5,195 (31,869th)
Page: 1 2 3 4
Title Δ
How does OpenGL color4 alpha works? +0.05
GLSL - fragment shader - each triangle with distinct color 0.00
How to convert OpenGL 3 code to OpenGL 2 code? 0.00
Bad 3d triangle rendering 0.00
Can't find glGenBuffers,glBindBuffer etc. in qopenglfunctions.h 0.00
multi-threading support in soil for opengl 0.00
Race Track in OpenGL (Catmull-Rom)? 0.00
GLSL: ShaderMaterial with custom shader is not transparent 0.00
is vertex shader needed with compatibility context 0.00
All uniform locations are "-1" on MacOS X 0.00
Multiple render targets in one FBO with different size textures? 0.00
LWJGL Quad rendering issues - an object that is meant to be a squar... 0.00
Render The Same Model Multiple Times 0.00
How does vertex shader pass color information to fragment shader? -3.97
Converting coordinates system for FBX model in OpenGL 0.00
KTX vs DDS images in OpenGL 0.00
Drawing With a Shader Storage Object Not Working 0.00
Proper way to manage shaders in OpenGL +4.86
OpenGL problems in virtual machine 0.00
How can i tell PyCUDA which GPU to use? -3.36
How to embed C OpenGL application in C# GUI? -4.02
Color interpolation across a polygon mesh 0.00
Can't read DDS image header on Linux -4.04
C++ Ubuntu. Multiple undefined references compiling with FFMPEG libs 0.00
Portable gpgpu tools between desktop and mobile 0.00
OpenGL with Haxe C++? 0.00
Writing uncompressed TGA to file in C++ +4.02
OpenGL: Objects are smooth if normally drawn, but edged when render... 0.00
JOGL 2.0, render depth buffer to texture 0.00
Vector-based fonts on OpenGL +4.00
Modelling the solar system in openGL -4.22
defining normals on an object +0.96
Cant draw multiple objects in opengl 0.00
OpenGL point light moving when camera rotates 0.00
How to create modern program without shaders? -0.88
Multitexturing not working in LWJGL 0.00
projecting image with opengl and Antialiasing -4.09
Creating parallel offscreen OpenGL contexts on Windows 0.00
VisualStudio 2012 external includes visibility +4.00
How to use camera look direction as z- direction with lwjgl 0.00
LWJGL Confusing Texture Mappings 0.00
OpenGL 3 (LWJGL) LookAt Matrix Confusion 0.00
Entity look at for cameras and objects 0.00
Sierpinsky triangle OpenGL +4.00
Moving model in 3d opengl -4.43
Rotating/aligning texture coordinates +4.04
Anti-aliasing while rendering to texture in OpenGL ES 2.0 0.00
OpenGL use a specific texture per model 0.00
WPF ObjectDataProvider error "The path is not valid" 0.00
Speed drawn using shaders +4.92