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solidpixel

Rating
1490.17 (4,413,337th)
Reputation
5,232 (31,607th)
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Title Δ
Can't succeed in using multiple textures in a fragment 0.00
Process every camera frame as Bitmap with OpenGL 0.00
Can't find the cause of an Open GL ES error 0.00
Unity native OpenGL texture displayed four times 0.00
Where do I find the header file for GL_FRAMEBUFFER_EXT? 0.00
Draw rect with same Y coordinates 0.00
Question about Vulkan Initialization / Deinitialization and Android... -0.57
Cost of glUniform1ui -0.87
OpenGL ES depth framebuffer GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTAC... 0.00
Python Socket problem in having a user instead of another while the... 0.00
subgroupMemoryBarrier usefulness 0.00
OpenGL ES - Framebuffer not drawing anything after opening Overview... 0.00
Device specific OpenGL ES implementation functions 0.00
iOS- How to paint in the within limits +0.57
OpenGL Post Processing using Power of Two Textures 0.00
Conditional Blending with OpenGL ES -1.28
What's the difference between GL_TEXTURE_2D and GL_TEXTURE_EXTE... 0.00
GCC ARM multiplication optimization +1.70
Vulkan output RGBA color to BGRA color attachment 0.00
In opengl ES can I use a vertex buffer array buffer etc for shader... 0.00
Broadcast fragment-shader output to all FBO color attachments? 0.00
Creating multiple command pools per thread in Vulkan +0.08
OpenGL ES 2.0 - Blending issue with text (iOS) 0.00
Weird jitter of objects in Three.js using Mali GPU 0.00
Read from GL_TEXTURE_EXTERNAL_OES to GL_TEXTURE_2D have perfomance... -0.91
How to get the memory used by the openGL texture? 0.00
Intercepting OpenGLES APIs on Android 0.00
ASTC for normal maps 0.00
Drawing lot object faster on OpenGL ES 1.0 on Android 0.00
GL_REPEAT not working for video.mp4 but OK for image.png 0.00
OpenGL ES 2.0 circle texture has visible outline when blending 0.00
android OpenGL error from eglCreatePbufferSurface 0.00
Opengl ES 2.0 color array translucency ignored 0.00
Can I build my own libEGL.so? 0.00
Flat Shading of Triangles with different colors in openGL based on... +0.02
Aggregating VBOs 0.00
Implementing depth testing for semi-transparent objects -1.45
How to get equivalent CPU time-difference of GPU rendering time 0.00
The pythonic way to access a class attribute within the class -2.03
Buffering or holding back frames in OpenGLES 0.00
Auto emitting light 0.00
How “update” the fragment and vertex shaders? 0.00
How can I draw bigger resolution GLSurfaceView than device's re... 0.00
How to make pixels with a certain RGB range transparent +0.51
How to display some text with EGL 0.00
eglCreateWindowSurface set an X position 0.00
Hardware accelerated H.264/HEVC video decode on Android to OpenGL F... +0.48
Smooth movement Opengl ES 2.0 0.00
Mesa or Mali is in use? 0.00
Android GLES20 - how do I reduce the overhead involved in rendering... 0.00