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Rating Stats for

Michael Nastenko

Rating
1503.33 (319,259th)
Reputation
842 (178,587th)
Page: 1
Title Δ
Unreal 4.24: Adding value to TMap in the Delegate callback method c... +3.99
How to list all of the actors in ULevelStreaming? 0.00
OpenGL - Textured quad cropped and weirdly stretched 0.00
How to render multiple meshes using DirectX 11 0.00
How to correctly read information from OBJ file and use it to rende... -4.04
Why do I need the inverse of the bind pose matrix to calculate anim... 0.00
OpenGL Projection Matrix showing Orthographic 0.00
Incorrect results of simple coordinate transformation in UE4 0.00
Using default value for const reference argument causes crash -3.44
Special case for deferred rendering 0.00
Thread-safety when accessing data from N-theads in context of an as... +5.34
OpenGL - texture is shown only partially and muddy 0.00
OpenGL screen is flickering when enabling DEPTH_TEST 0.00
C++ / GLM : Calculate screen position of vertex 0.00
Work Complexity of Parallel Implementation of Histogram 0.00
How to delete elements from two lists upon contact? 0.00
Problems with Camera in networking with Unreal engine 4 0.00
Calculation of dimensions for a 3D bounding Box 0.00
NV12 textures not working in DirectX 11.1 0.00
Unexpected time spent in new and delete operation 0.00
Playing audio without freezing draw loop in openGL 0.00
Memory leak in assignment operator for binary search tree +4.23
critical section for a queue inside a thread 0.00
inline namespace technique for managing platform specific code in c++ -0.01
Choosing which side to rotate -0.01
Soft, transparent paint stroke textures not blending like I expect 0.00
How do I properly create a spotlight in DirectX11? 0.00
Issue accessing free list nodes by memory address in pool allocator 0.00
fbx mesh load geometry transformation 0.00
Orthogonal & Perspective Projection OpenGL 0.00
OpenGL program /w shaders, camera not moving correctly 0.00
Blinn-Phong illumination - what is the best calculation of the comp... 0.00
I am trying to write a recursive function in c++ and it keeps causi... -3.71
Overloaded operator has too many parameters, visual studio c++ 0.00
Will any of these crash my program? 0.00
Heap memory access by multiple threads +0.98
acquirement and release of multiple locks by the same thread 0.00