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Rating Stats for

kvark

Rating
1518.59 (34,906th)
Reputation
4,582 (36,330th)
Page: 1 2
Title Δ
OpenGL Shaders and constants 0.00
Move texture data from one texture part into another part 0.00
Is regeneration of MipMaps when using Render to Target via FBOs req... 0.00
Generating a normal map from a height map? +4.32
Normal back buffer + render to depth texture in OpenGL (FBOs) 0.00
How to calculate Tangent and Binormal? -3.97
c++ bit flags in opengl shaders (glsl) +4.74
OpenGL Low-Level Performance Questions -0.10
GLSL Convolution with Large Kernel in Texture Memory +4.10
Best way to render a bitmap/bitarray to 2d plane (with OpenGL) +1.76
HDR, adaptive tone mapping and MSAA in GLSL -3.90
GPGPU programming with OpenGL ES 2.0 +4.67
How to fill polygon with different color than boundary? +1.67
GLSL: gl_FragCoord issues -3.94
"Empty" rendering with openGL 0.00
presentRenderbuffer : GL_RENDERBUFFER_OES takes long time +3.27
OpenGL (glut)- increase pixel placement precision +0.62
Resizing an image using OpenGL +4.17
Vertex Buffer Objects Open GL -2.52
Setting neighbor fragment color via GLSL -3.81
Most basic working vbo example -4.64
Open GLES 2.0 - Vertex Indices in Vertex Shader +3.24
Using mipmaps results in garbage textures +2.01
Vertex normals for a cube +0.96
Best way to create an MVC paradigm using OpenGL? 0.00
GLSL for simple water surface effects +0.50
copying between interleaved openGL Vertex Buffer Objects -4.14
Using the geometry shader for instancing 0.00
How to get vertices of a mesh that has been drawn in OpenGL ES? +0.08
CPU or GPU bound? profiling OpenGL application +3.96
How to load OpenGL texture from ARGB NSImage without swizzling? +3.82
iPhone - Using OpenGL to create apps - What is a good wrapper or lo... -4.02
Quick question about glColorMask and its work -2.09
Use index as coordinate in OpenGL +3.93
Scaling a texture with a Framebuffer -0.01
GLSL shading problem: Why is my sphere in greyscale instead of red?... +4.10
GLSL convert gl_FragCoord.z into eye-space z 0.00
Defining own uniforms over re-using built-in OpenGL variables in GL... -2.96
Vertex shader attribute mapping in GLSL +4.09
How can I find a list of all the uniforms in OpenGL es 2.0 vertex s... +4.04
OpenGL: Using shaders to create vertex lighting by using pre-calcul... +0.36
WebGL/GLSL vertex shader collapses 9 points into single point when... 0.00
What are the possible reasons for textures not appearing in GLSL? 0.00
What's the best way to draw a fullscreen quad in OpenGL 3.2? 0.00
Fragment shaders: output variables 0.00
glUseProgram(0) takes 50ms? 0.00