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Rating Stats for

Kazuki Sakamoto

Rating
1545.91 (9,276th)
Reputation
13,592 (10,600th)
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Title Δ
Sharing the GLES20 context and textures between different GLSurface... 0.00
Setting the texture of a particle using CCTextureCache 0.00
How to Make and Play A Procedurally Generated Chirp Sound -4.61
Xcode4: Alternative Way to build IPAs +3.45
Dispatch Source Reader - How to detect End-Of-File? 0.00
Memory leaks when generating dispatch source timer events 0.00
Why there is .pvr file in OpenGL(IOS) +3.69
cocos2d: Why can't I change a scaled node's position? 0.00
How can I load multiple textures in Opengl es 2.x (in android with... 0.00
How to handle exit() in NSOperation -0.35
c++ class object as an instance variable in obj-c class -4.36
Blocks retaining the class they just got passed to? +4.31
Audio will play in iPhone simulator, but not on device +4.36
How to create a menu in Cocos2d? -4.49
EXC_BAD_ACCESS with using dispatch_async -4.71
Cocos2d install +3.46
'Embed' cocos2D in UIKit app 0.00
ObjC+Cocos2d: Weird EXEC_BAD_ACCESS on device ONLY 0.00
comparison GCD vs. performSelectorInBackground: dispatch_async not... 0.00
What is the correct way to release a GCD dispatch queue property? -4.41
Palette swapping with iPhone and OpenGLES 0.00
Can I assume that blocks scheduled to run on a serial queue will al... +1.94
OpenGL ES 2.0 debugging +3.51
Reference Counting of self in Blocks 0.00
Asynchronously dispatched recursive blocks +4.02
LLVM ERROR: Cannot yet select: error -2.48
How can we restore ppc/ppc64 as well as full 10.4/10.5 SDK support... +1.03
Unable to use GCD dispatch sources for reading from Serial Port fil... 0.00
Non-lazy image loading in iOS -3.54
iPhone - canceling queued operations GCD +2.91
3d game developer in openGL +3.47
Reduce memory use for textures in OpenGL ES 1.1 +3.61
remove first image with interval -0.34
making cocos2d simple basketball game +3.39
How to deal with Icon@2x.png in svn? +3.71
Cocos2d - send the sprite image to a method -0.80
NSMutableArray won't add NSDictionary +3.72
Difference between NSThreads, NSOperations and performSelector +0.73
xcode info.plist build variable ${PRODUCT_NAME:rfc1034identifier} s... 0.00
Tips for improving OpenGL ES fill rate on Android -2.23
Cocos2d CCSpirte runAction problems 0.00
Schedule a Read Stream on the run loop - iOS 0.00
Fast Enumeration Vs NSEnumerator in Objective-C -0.09
NSRunLoop and GCD queues 0.00
OpenGL on iOS. Can glTexImage2D be called on a separate thread? 0.00
Can someone help me convert this cocos2d-iphone specific code to be... 0.00
Make game scroll using cocos2d -0.16
iPhone blocks explained -1.60
Replacing Scene and Stop All Animations and Sounds +3.55
iPhone/iPod/iPad performance tuning +4.06